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Arcade › Style Showdown
Click the game above and it runs right here in your browser. No download, no installer, no account needed. brystolgossett14 built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Style Showdown yet. Play it, then tell brystolgossett14 what you would add next.
Style Showdown was built by brystolgossett14 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Style Showdown opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate "Style Showdown" as a glossy, mobile-friendly 3D fashion dress-up competition game in Three.js. Use a dark near-black/purple scene with pink, violet, blue, and gold lighting, rounded translucent overlay cards, white/lavender typography, neon accents, and a runway-show atmosphere. Core flow: show a start screen, then run a 3-round show. At the start of each round enter a timed dressing phase (60 seconds; HUD counts down in seconds). Randomly select one of five themes: Midnight Gala (elegant, dramatic, camera-ready; tags formal/elegant/glam; colors black/white/gold/purple), Neon Street (bold city energy, sporty layers and color pops; street/bold/sporty; pink/blue/lime/purple), Royal Bloom (romantic regal garden look; romantic/floral/regal; pink/gold/white/green), Solar Pop Star (sparkling stage outfit; sparkle/bold/glam; yellow/pink/silver/orange), or Coastal Chic (breezy expensive vacation style; casual/chic/beach; white/blue/tan/gold). Show the theme title, description, mood tags, preferred color chips, round number out of 3, timer, running total score, total stars, and VIP locked/open status in the top HUD. During dressing, present a central 3D stage/world plus HTML overlay panels. The world has a long dark purple runway/catwalk made from a broad rectangular platform with thin glowing rails down both sides, a glowing half-arch and large screen at the far end, sparkles, and rows of small colorful audience figures on either side (purple, pink, cyan, yellow, mint bodies with peach heads). The camera is a perspective camera looking down the runway toward the screen. To the left is a salon booth with a pale blue mirror, pink counter, and a character named Nia at the nail desk. Nia is visibly a small stylized character with brown hair, a pink one-shoulder top and strap, blue/baggy jeans, and braces. To the right is a rope-lined VIP lounge with gold posts, dark red ropes, a glowing gold sign, and three small display busts. Behind/around the wardrobe is a large open purple wardrobe room: back wall with two selectable full mannequins (boy on the left, girl on the right), clothing displays on left and right walls, and three complete outfit mannequins in the center. The left side visually displays male clothing; right side visually displays female clothing; center has full sample looks and shoe stands. The main avatar is a stylized low-poly mannequin on the runway, with head, torso, chest, arms, legs, shoes, hair, makeup glow, and attachable clothing meshes. Allow Beauty Settings for Female or Male body frame, an 85%-120% height slider, and four pigmentation choices: Porcelain, Warm, Golden, Deep, visibly recoloring the mannequin skin. Changing gender switches the available clothing and automatically replaces incompatible equipped clothing with the first available item for that gender. Female proportions are slightly narrower; male proportions have broader torso/chest and arms. Build the outfit from five clothing slots: Top, Bottom, Shoes, Hat, Accessory. Use the actual item families and labels represented by the game: female tops include Strawberry Costume, Beige Spaghetti Top, Pink One-Shoulder Crop, White Fitted Crop, Anime Tee, Soft Bow Top; male tops include Bright Blue Shirt, Striped Collar Shirt, Anime Gray Shirt, Black Leather Jacket, White Collar Shirt. Female bottoms include White Ripped Shorts, White Fitted Skirt, Flared Jeans, Skinny Jeans, Strawberry Skirt; male bottoms include Baggy Jeans, Skinny Jeans, Fitted Jeans, Flared Jeans. Female shoes include High Heels, White Heels, Beach Sandals, Fashion Boots; male shoes include Boots, Cork Sandals, White Sneakers, Loafers. Female hats include Beige Beach Hat, Beret, Tiara; male hats include Fedora and Cap. Female accessories include Pearls and Flower Charm; male accessories include Watch and Chain. Clicking/tapping an item equips it and updates the 3D avatar; support removing any equipped piece. Provide a Salon area with selectable Hair, Makeup, and Nails. Hair choices: Soft Waves, Sleek Bob, High Pony, Slick Back. Makeup choices: Soft Gloss, Smoky Eye, Sun Glow. Nails choices: Pink Gel, Black Gloss, Beach Pearl. VIP salon only adds special hair and makeup options and does not show nails. Make the avatar mesh visibly change for hair silhouettes/colors and show a facial makeup ring/glow; nails can be represented as equipped data/color and UI selection. The VIP Lounge is locked until persistent total stars reach 500; when unlocked it provides VIP-only clothing and a mini beauty corner. VIP clothing includes VIP Feather Dress or VIP Crystal Blazer tops, VIP Crystal Skirt or VIP Royal Pants bottoms, VIP Platforms or VIP Dress Boots shoes, VIP Crown hat, and VIP Feather Boa or VIP Brooch accessories. VIP hair is VIP Glam Hair and VIP makeup is VIP Crystal Makeup. Keep the VIP area visually gold-accented and gated with a message such as “VIP unlocks at 500 stars” when locked. Include a left Items On/equipped panel listing all nine slots (Top, Bottom, Shoes, Hat, Accessory, Hair, Makeup, Nails), current item, swatch/current color, and Show and Remove controls. Show focuses the slot and makes its color controls active; Remove unequips it. Include a right Color Studio panel for the selected item with palette swatches. Every clothing/beauty item has a small finite palette and clicking a swatch recolors the selected mesh and its UI swatch. Include a Beauty Settings panel for body frame, height, and pigmentation. Use desktop side panels and collapse them into stacked sections on compact/mobile layouts. Include tabs/buttons for Wardrobe, Salon, and VIP Lounge; an active area changes the room content and available options. Add a Random Look button that rolls a fresh compatible outfit/beauty selection, and a Walk Runway/Submit button that locks the look and begins judging. Keyboard shortcuts should work: R randomizes, 1 opens Wardrobe, 2 opens Salon, 3 opens VIP, and Enter or Space advances the current phase. The game should support click/tap interaction. On submission, present a runway walk presentation: animate the camera and/or avatar moving/posing on the illuminated catwalk, with the audience and stage lights visible, then show a results/judging card. Score the look deterministically from the active theme: matching item tags produce theme points, coordinated clothing color names are evaluated for harmony (fewer unique colors score better and theme-preferred colors add points), bold/sparkle/regal/glam tags add flair, matching beauty tags add a beauty bonus, and VIP items add a VIP bonus. Clamp the overall score to 42-100. Show a result blurb (low: “Cute look, but it drifted off the brief.”; medium: “Solid outfit — more risk or better matching would push it higher.”; strong: “Strong styling with smart color choices and a clean finish.”; very high: “Runway winner — this look hit the theme and the glam.”), breakdown for Theme, Colors, Flair, Beauty, VIP, and judge cards for Nova, Lux, and Mica with scores out of 10. After judging, show a crowd vote control of 1-5 stars (default 3), with filled/empty star buttons and caption such as “3 / 5 crowd stars.” Pending reward is calculated from the result score, crowd vote, and VIP bonus. Award stars persistently in localStorage between shows; display the total and unlock VIP at 500. After results, advance to the next round, or after round 3 offer “Start New Show.” Include a start card, results card, toasts for feedback (including VIP lock notice), and polished rounded gradient buttons such as Random Look and Walk Runway. The title/visual language should read “Style Showdown,” a fast fashion runway competition rather than a free-roaming game.