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Arcade › Air Control
Click the game above and it runs right here in your browser. No download, no installer, no account needed. francisco.lucio.rego.godinho built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Air Control yet. Play it, then tell francisco.lucio.rego.godinho what you would add next.
Air Control was built by francisco.lucio.rego.godinho with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Air Control opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a first-person 3D browser game titled “Strike Yard,” implemented as a compact bunny-hop parkour course rather than a target-shooting game. Use a Three.js-like renderer with a perspective FPS camera, dark blue-black background, distant fog, soft cool moonlight, and a sparse industrial training-yard aesthetic. The player begins on a large raised rectangular start pad at approximately (0, 0, 12), looking down a route of floating/raised rectangular platforms that recede toward negative Z. Build the route from: an 8x0.8x8 start pad, then smaller pads around (0,1.1,5), (-3.6,2.1,-1), (2.5,3,-6), (6.5,4,-12), (1.8,5,-18), and a larger finish pad near (-4.5,6.1,-25). Platforms should be dark blue-gray, rough, slightly metallic, with the start and finish pads subtly teal/emissive. Add low side rails beside the starting section, a simple three-piece arch over the start (two posts and a top beam), and a glowing orange-gold spherical beacon above the finish pad that slowly rotates or otherwise visibly animates. Use atmospheric fog so far platforms fade into the dark environment, with strong simple shadows and low-poly geometric scenery. Give the player FPS movement with WASD or arrow keys, mouse-look, Shift for sprint, and Space to jump. Use gravity and platform collision, with movement tuned for chaining jumps and preserving momentum: normal speed about 7.6, jump speed about 9.6, gravity about -25. The camera should follow an invisible/player object at roughly eye height; start the player around y=2.2. Falling below the course (below y=-7) resets the player to the start and briefly displays “RESET.” The goal is to bunny-hop across the platforms and reach the finish region (roughly z < -22 while above y=5.2), then stop the run and show “COURSE CLEAR.” Track elapsed time and best horizontal speed during the run, and expose/reset a death counter internally, but do not add enemies, health, weapons attacks, or target-hit logic unless separately implemented—the actual supplied mechanics are platforming. Include a start overlay covering the scene with a dark radial gradient and a centered translucent panel. The panel title reads “Strike Yard,” with explanatory text about entering the yard and a prominent amber “ENTER THE YARD” button; clicking it starts the run, hides the overlay, and requests pointer lock. During play, show a translucent dark top-left title panel reading STRIKE YARD, a top-right stats panel with “Targets 0/6” and a time readout (the existing interface is styled this way even though target scoring is not implemented), a thin white plus-shaped crosshair at screen center, and a small bottom-center help line: “WASD / arrows to move · mouse to look · click to fire · Shift to sprint · Space to jump”. Also include a small lower-right label “KARAMBIT-INSPIRED KNIFE” and a top-center status message area for RESET or COURSE CLEAR. Render a knife-like first-person melee prop at the lower-right of the camera, with a curved/karambit-inspired silhouette, metallic dark blade and handle, angled toward the center; it is visual equipment only in the supplied mechanics. Keep the overall style minimalist, moody, cool-toned, geometric, and suitable for a 16:9 desktop screenshot.