Arcade › Street Cup 27
Click the game above and it runs right here in your browser. No download, no installer, no account needed. brayan munier built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Street Cup 27 yet. Play it, then tell brayan munier what you would add next.
Street Cup 27 was built by brayan munier with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Street Cup 27 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D arcade football game titled “Street Cup 27”. Use a warm, cozy low-poly/blocky style with an orthographic-like top-down/three-quarter camera looking down onto a compact rectangular green pitch. The world background should be pale cream/beige with soft fog, warm ambient lighting, directional sunlight, shadows, and simple stadium surroundings. Build the pitch as a green rectangular slab approximately 22 units wide by 34 units long, with thin cream-white boundary lines along all four edges and a halfway line across the width. Add a cream center circle. Put simple goals at the north and south ends: each goal has a pale back panel and two white vertical posts with a white crossbar, spanning roughly 6.6 units; add simple tan wooden bench/rail blocks beyond both ends of the field for the small-stadium atmosphere. Make it a local one-player-versus-bot football duel. Load or create two chunky stylized humanoid football players: the human player starts near the south end around x=-2, z=11 and faces upfield; the orange/opposing bot starts near the north end around x=2, z=-11 and faces downfield. Place a small red football at midfield. The human is controlled from a top-down movement controller with WASD or arrow keys, moving at a brisk arcade speed, constrained inside the pitch (approximately x=-9.7..9.7 and z=-14.5..14.5). Press Space to shoot/kick when within 3 world units of the ball. A kick sends the ball away from the player toward the ball at speed 11. The ball should roll with friction, visibly spin while moving, and bounce slightly off the side boundaries. The bot should continuously chase the ball, smoothly moving toward it while clamped to the central north/south playing area (z approximately -12..12), and when within about 2.2 units it should kick/redirect the ball away from itself at speed 7. Do not add invented power-ups, extra opponents, online multiplayer, or complex rules. Use a two-minute match timer. A goal is scored for the human when the ball crosses the north goal line (z < -16.2) within the goal mouth (|x| < 3.5), and a goal is scored for the bot when it crosses the south goal line (z > 16.2) within that mouth. Increment the appropriate score, reset the ball to midfield offset toward the conceding side (roughly z=3 for a human goal or z=-3 for a bot goal), and give it a slight kickoff velocity toward the opposite goal. At match end, stop gameplay and show a French end message with the final score; allow the player to reload/restart for another match. Overlay a fixed HTML-style HUD on top of the 3D scene. At the top center, show the score in the format “0 - 0” in large dark red/orange text and a countdown timer initially “02:00” in green. At top left show a rounded cream translucent panel labeled “MODE” and “DUEL LOCAL”. At top right show a rounded panel labeled “NEXT” with a decorative yellow/orange ball icon (this is only a visual HUD element, not an additional gameplay mechanic). Along the bottom center show a rounded cream hint panel in French: “WASD / flèches pour bouger · ESPACE pour tirer · mobile : joystick + bouton saut”. Before play begins, display a centered large rounded cream start card with a tan border and soft shadow. It must show the green title “Street Cup 27”, the description “Un duel de football arcade dans un petit stade chaleureux — toi contre un gardien bot.”, a prominent orange-red rounded button labeled “COUP D’ENVOI”, and the small status note “Prototype original : pas de vrais comptes ni de multijoueur en ligne dans cette version.” Clicking the kickoff button starts/restarts the two-minute match, resets score to 0-0, hides the card, and enables movement and kicking. Keep the warm palette: cream/beige UI, green field, tan stadium blocks, orange-red button and score, and green accent text. Support responsive resizing and touch/mobile movement controls if available, but the core implemented controls are keyboard movement and Space to kick.