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Arcade › Stillwater

Stillwater

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Remix it

4 plays

  • 3d
  • fishing
  • casual
  • relaxing
  • reaction
  • collection

How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

Help this game get better

Made by Khôn Làng, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.

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Make your own game

Stillwater was built by Khôn Làng with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Stillwater opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Stillwater

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create “Stillwater,” a quiet, portrait-friendly 3D fishing game with a fixed, slightly elevated over-the-angler viewpoint aimed across a small lake. Build the scene in a soft, low-poly style: a broad muted green-blue lake fills the foreground and middle distance, a narrow far shoreline crosses the horizon, and a simple timber pier extends from the bottom center toward the water. Add a fishing rod resting along the right side of the pier, a fine pale fishing line reaching out to a small two-tone orange-and-ivory bobber, and subtle expanding ripple rings around it. Frame the lake with sparse blocky low-poly trees, small rocks/bushes, and clusters of reeds. The sunset world has a peach-pink sky, a pale round sun above the distant bank, warm light, hazy horizon, and a few broad faint warm reflection streaks on the water. Use subdued natural colors and gentle lighting; keep the camera and scenery calm and essentially stationary. Animate the bobber with a small idle float and occasional stronger plunging/rattling motion during a bite, animate the ripple rings, and give the rod a brief cast/reel twitch.

The central loop is a simple reaction-time fishing game. Show a prominent action button in a dark translucent rounded panel at the bottom. Initially it invites the player to cast. Tapping/clicking it, or pressing Space, casts and starts a randomized wait of roughly 3.5–8 seconds; while waiting, disable the action button and tell the player to watch the bobber. Then signal a bite with a short-lived toast and a visibly trembling bobber, changing the button/hint to tell the player to reel quickly. The player must tap the action button or press Space within a roughly 2–3 second bite window. A successful response catches a randomly named fish, increments the fish count, adds its coin value, records it in the inventory and discovery collection, and briefly displays its rarity and name. If the response window expires, show a gentle missed-catch message and return to the ready state. After a catch, return to ready after a short pause. A tap while waiting can cancel the cast and return to ready. Keep the mood meditative rather than frantic.

Provide a compact HUD: centered title “Stillwater” and a small uppercase location subtitle at the top; bottom panel with a changing instruction/status line, fish and coin counts, current bait and remaining uses, and the large warm-gold pill-shaped action button. Add small pill navigation buttons for Inventory, Bait Shop, Map/Worlds, and Fish Index. Their modal panels should be dark teal rounded sheets with a close button. Inventory lists caught fish and their rarity/value, or a friendly empty state. The bait shop displays the coin balance and purchasable bait with costs and luck multipliers: basic worm (25 coins, ×1), glow worm (100, ×2), moth (400, ×5), and star egg (1600, ×15); purchases equip the bait and add a limited number of uses. Begin with 150 coins and free starter bait. The map offers three selectable fishing settings with luck multipliers: the warm sunset lake (×1), a misty forest lake (×2), and a moonlit star bay (×5). Selecting one changes the sky, haze, water and sun/moon tint, and updates the location label. The fish index shows discovered versus undiscovered rarity tiers and their base odds; include common through rare, epic, legend, mythical, godly, secret, divine, cosmic, celestial, supernova, and supreme tiers, with increasingly unlikely catches and rising coin rewards. Use appropriate rarity colors and a short catch-reveal animation. Keep all UI touch-friendly and legible over the 3D view, with a polished cozy sunset palette.

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