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Arcade › Star Gate
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Alhassan built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Star Gate yet. Play it, then tell Alhassan what you would add next.
Star Gate was built by Alhassan with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Star Gate opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D third-person platform-collection game titled "Star Gate". Use a dark navy space-like background (#091329) with matching atmospheric fog, soft shadows, and a clean stylized low-poly platformer look. The camera should be a perspective camera following behind and slightly above the player at about 6.5 units distance, with smooth third-person movement. The player is a small stylized humanoid character using an animated character model. Spawn the character on the starting grass platform at approximately (-1, 1.08, 4). Support WASD and arrow-key movement, plus Space to jump. Movement should use roughly 5.2 speed, 8.5 jump speed, downward gravity around -22, and normal platform collision; play idle, walk/run, jump, and fall animations according to the movement state. On touch devices, provide an on-screen joystick/control equivalent. Build a floating vertical route from chunky grass-topped platform blocks. Platforms are arranged at these world positions and dimensions (each block is about 1 unit high; dimensions below are horizontal width/depth scales): (-1,0,4) size 5x2, (4,1,1) size 3x1, (-4,2,1) size 2x1, (0,3,2) size 2x1, (5,4,2) size 2x1, (0,5,4) size 5x2, (-4,5,1) size 2x1, (4,5,1) size 2x1, and (0,6,2) size 2x1. Make the route feel like separated floating stepping stones at increasing heights, with no enemies or hazards. Place exactly five glowing, rotating yellow star collectibles along the route: at (-1,2.0,4), (4,3.0,1), (-4,4.0,1), (0,5.0,2), and (5,6.0,2). Each star should have a subtle golden additive/translucent halo, rotate around its Y axis, and bob vertically by about 0.12 units. Collect a star when the player comes within about 1 unit; hide it, increment the counter, and briefly show "Star collected!". On the fifth star, show "All stars collected! Find the door." followed by "Door unlocked! Reach the blue gate." and unlock the destination. At the far end, place a large open gate/door at (0,0,-10.2), scaled about 1.5, with a softly glowing blue rectangular doorway/portal interior. The gate is initially locked conceptually: it should only complete the level after all five stars have been collected. Once unlocked, reaching within roughly 1.7 units of the gate displays "You opened the next door!" and changes the bottom hint to "Level complete — keep exploring!". Do not add combat, enemies, timers, lives, or extra levels. Use warm directional sunlight from above/left, cool blue rim lighting, and a pale blue hemisphere fill so the grass platforms, character, golden stars, and blue gate read clearly against the dark navy background. Enable antialiased rendering, soft shadows, and moderate fog that fades distant geometry. Keep the presentation uncluttered and game-like. Add a fixed, pointer-free HUD overlay. At the upper-left show bold white text "STAR GATE". At the upper-right show a rounded dark-blue translucent pill with a subtle light border reading "Stars: 0/5" and update the number as stars are collected. At the bottom center show a rounded dark-blue translucent hint panel reading "WASD / arrows to move · Space to jump" (and on coarse/touch pointers append " · Use the on-screen joystick"). Centered around the upper-middle area, use a normally hidden rounded notification panel that fades in for collection and completion messages. Preserve the responsive full-screen layout, dark page background, and an orthographic-free canvas occupying the entire viewport.