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Arcade › Star Garden
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Ivany Ocaña built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Star Garden yet. Play it, then tell Ivany Ocaña what you would add next.
Star Garden was built by Ivany Ocaña with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Star Garden opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a third-person 3D collection game titled “Mia’s Star Garden.” Use a dark navy atmospheric background with matching fog and a large circular teal-green garden island: a thick low cylinder with a glowing turquoise rim around its edge. Light the scene with cool cyan sky fill, a strong cool directional sun, and a soft mint point glow near the center. Use a stylized low-poly / realistic game-art look. The playable avatar is Mia, represented by the supplied Rig_model_mia.glb character model, visibly a small gray-green dinosaur/creature with a long tail and four limbs. Scale it to about 2.2 units tall, rotate it around the Y axis to face sideways relative to its original import orientation, and place it on the island. Use third-person follow camera controls, with the camera approximately 6.5 units behind the player, and allow the player to orbit/look by dragging. The camera should show the dinosaur prominently in the foreground against the garden, as in an over-the-shoulder/behind-character view. The objective is to collect all 10 glowing stars before 60 seconds expires. Place exactly ten collectible, pale yellow-white glowing octahedron stars around the island at these world positions (x,z): (-8,2), (-4,-4), (0,-2), (5,-5), (9,1), (6,7), (1,7), (-5,7), (-10,-1), and (2,3). They should hover around y=.8 to 1.3, rotate continuously, and bob gently up and down. When Mia comes within about 1.35 units of one, hide/remove it, increase the score by one, and play a short ascending sine-tone pickup sound. The HUD should read “Stars 0/10” initially and update through “Stars 10/10.” Reaching all ten immediately ends the round with a centered win panel saying “Garden restored!”, “Mia found every star. Nice run!”, and “Final score: 10/10”. Add five dark purple/navy low-poly brambles as spherical jagged icosahedron obstacles at approximately (x,z): (-6,0), (4,0), (-2,-6), (8,-3), and (-7,5), at y=.7. They should be visibly dark, subtly emissive, and spread across the garden. If Mia comes within about 1.35 units of a bramble, subtract 2.5 seconds from the timer, briefly trigger a hurt/damage animation if available, push the player slightly away from the obstacle, and play a low buzz tone. The player can encounter the same obstacle repeatedly. Do not make brambles collectible or destroyable. Decorate the perimeter with 28 tiny pink glowing flower dots arranged in a loose ring around the island, roughly radii 11–14, with a few variations in radius. Keep the play area otherwise sparse so the bright stars and dark brambles are easy to read. Movement must support WASD and arrow keys, with normal movement speed around 5.2, Shift sprinting, Space jumping, gravity, and jump speed around 8.5. Use the imported model’s animations when available: idle/stand while still, walk or run while moving, jump while rising, fall while descending, and hurt after bramble contact, with short fades between actions. The game begins behind a centered start overlay and does not count down until the player clicks “Start exploring.” Reset score, timer, and all star visibility on a new game. The initial overlay should say “Star Garden,” explain “Guide Mia through the floating garden. Collect all 10 stars before the clock runs out.”, show “WASD / arrows move · Shift sprint · Space jump · drag to look,” and include a rounded mint “Start exploring” button. On game over from time reaching zero, show “The garden went dark”, “The stars are still out there — try a faster route.”, the final score, and change the button to “Play again.” Use a clean fixed HUD over the canvas: top-left rounded translucent dark panel with cyan border containing uppercase spaced text “MIA’S STAR GARDEN”; top-right matching panel containing the live “Stars 0/10” and “Time 60” counters. At the bottom center display the small hint “Collect the glowing stars · avoid the dark brambles.” Use cyan-white typography, translucent glass-like panels, rounded corners, and a full-screen responsive canvas. Keep the game visually consistent with the provided screenshot: the horizon is high, the island fills the lower view in deep teal, bright cream stars float above it, dark polygonal brambles form hazards, and the dinosaur occupies the central foreground.