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Arcade › SMA Negeri 21
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Made by Ayam Bertelor, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
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SMA Negeri 21 was built by Ayam Bertelor with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix SMA Negeri 21 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild “SMA Negeri 21,” a third-person, low-poly 3D Indonesian public-school campus exploration/simulation. The player is a small blocky student avatar, seen from behind in a follow camera, starting outside the main entrance and facing into campus. Use WASD or a mobile joystick to walk around; camera follows at close third-person distance. Provide no combat or fail-state: the main activity is freely exploring the campus and using the school-information/social buttons. Show walk and idle character animations when available. Build a broad, walkable campus in stylized simple geometry: cream school walls, teal/green roof and canopy accents, blue-green windows, pale concrete, green lawns, gray asphalt, warm sunlight, soft shadows, light blue sky and atmospheric distance haze. Put a prominent entrance gate/sign reading “SMA NEGERI 21,” a front walkway and a large asphalt drive at the front. The central ceremonial field has a flagpole with Indonesia’s red-over-white flag. Include a two-storey administration/lobby building and an assembly hall near the front; three distinct grade wings for classes X, XI and XII, with twelve small labeled classroom buildings per grade; laboratory buildings (IPA/physics, chemistry and three computer labs), library, counseling/BK, three UKS health rooms, musala with a green dome, and a row of twelve food stalls/canteens with varied Indonesian food/drink menu labels. Add a football field, basketball court and hoop, volleyball court and net, a river with banks and a wooden-railed bridge, garden beds, flower patches, blocky trees and walkway lamps. Use readable Indonesian building signage. Populate campus with a representative small visible group of blocky student and teacher NPCs: most idle, a few walking gently around their positions. Keep the scene open and navigable. The on-screen HUD is in Indonesian and overlays the 3D view. At top left, a dark translucent rounded card says “SMA NEGERI 21” and “Kampus Nusantara • simulasi sekolah negeri.” At top right, a matching compact card displays weekday, digital time (starts SENIN · 07:15), and context status (starts “Upacara pagi”; other statuses include learning, break/canteen, lessons/extracurriculars, dismissal and quiet weekend). Bottom left says “Jelajahi kampus • WASD / joystick untuk bergerak.” Bottom right has a dark rounded action bar with gold-highlighted “💬 Sapa,” plus “📚 Jadwal,” “🏫 Kampus,” and “⏭ Waktu.” Sapa shows a short speech bubble with context-sensitive school greetings or conversation lines; on weekends it says campus is quiet. Jadwal toggles an information panel with current class and a five-period Monday–Friday timetable, noting weekends off and a Wednesday special. Kampus toggles a profile panel summarizing 1,200 students (600 boys and 600 girls), 36 classes across grades X–XII, 68 teachers (66 present, 2 absent), campus facilities and extracurriculars. Waktu advances the clock by 45 minutes and updates school status/day with brief toast notifications; time also advances slightly during play. Add keyboard shortcuts E for Sapa and J for Jadwal. Panels/toasts/speech bubble are dark translucent rounded UI with light text and warm yellow highlights; the visual mood is friendly, bright, calm and educational.