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Arcade › Slime Sprint
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Falos Falos built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Slime Sprint yet. Play it, then tell Falos Falos what you would add next.
Slime Sprint was built by Falos Falos with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Slime Sprint opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a third-person 3D collection game titled “Slime Sprint.” The player controls a small alien slime/blob character in a dark teal circular arena. Use a perspective follow camera positioned above and behind the player, keeping the slime near the center while showing the arena around it. The arena is a flat circular cylinder platform with a dark green-teal surface, a raised/glowing teal rim, and a very dark blue-black background with matching distance fog. Use soft shadows, cool mint/cyan lighting, and a polished low-poly/cartoon 3D look. The player starts near the front/southern side of the arena at approximately (0, 0.08, 4). Load/use a blob-alien/slime-style 3D character; it should have an idle animation when stationary, a walk animation while moving, and a jump animation while rising or falling. The player can move in all directions with WASD or the arrow keys, hold Shift to move/slither faster, and press Space to hop/jump. Movement should use third-person controls with gravity and a jump, and the character should cast and receive shadows. Place exactly 10 collectible golden orbs around the arena in a deterministic circular arrangement: each orb is a small glowing golden-yellow faceted icosahedron, hovering around y=0.45 and slowly rotating and bobbing. Position orb i using angle i*0.63+0.4 and radius 4.1+(i modulo 3)*1.7, for i from 0 through 9. When the player comes within roughly 1.15 world units of an orb, collect it, hide it, increment the counter, and briefly show a centered notification such as “+1 orb.” The objective is to collect every golden orb. Once all 10 are collected, stop further collection, show “Arena cleared!” followed by the completion message “You are the ooze champion,” and reveal a bottom-centered “Play again” button that resets the score, restores all orbs, returns the player to the starting position, and shows the objective message again. Also place four smaller slime/blob characters as non-interactive ambient inhabitants at fixed spots approximately (-7,-5), (7,-4), (-6,3), and (6,5) on the arena. They should be scaled smaller than the player, remain in place, gently bob, and play a dance animation. They are scenery only: do not add enemy attacks, combat, health, lives, timers, or hazards. Add a fixed dark translucent HUD overlay in the upper-left with a rounded border and subtle blur/shadow. It must display the mint uppercase title “SLIME SPRINT,” the white objective counter “Orbs: 0/10” (updating to the current count), and the hint text “WASD / arrows to ooze · Shift to slither faster · Space to hop.” Show temporary rounded dark notification panels near the top center for the objective and pickup/completion messages. Keep the screen otherwise uncluttered. The visual palette should be near-black navy (#07131a) for the background, dark teal for the arena, mint green for UI accents and lighting, and bright yellow/gold for the orbs.