Arcade › Skybound Alpha
Click the game above and it runs right here in your browser. No download, no installer, no account needed. adeleke emmanuel built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Skybound Alpha yet. Play it, then tell adeleke emmanuel what you would add next.
Skybound Alpha was built by adeleke emmanuel with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Skybound Alpha opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D third-person flight game titled “Skybound: Alpha Nitro” (HUD title: “SKYBOUND // ALPHA NITRO”). Use Three.js or an equivalent WebGL engine. The camera follows behind and slightly above a small futuristic aircraft, looking toward the aircraft, with a dark navy sky/ocean setting and atmospheric fog. The aircraft is a stylized low-poly cyan/blue jet: capsule-like fuselage with pointed nose, broad rectangular wings, small tailplane, vertical fin, dark blue cockpit canopy, and a bright cyan exhaust cone. It flies forward continuously with its nose pointing along negative Z. Start the aircraft above the end of a long runway at approximately (0, 6, 95), with open ocean far below at y=-8. Build a large ocean plane, four simple green island bases with gray rocky/conical mountain peaks, two clusters of simple blocky coastal buildings, a long dark airport runway with repeated pale center stripes, and scattered semi-transparent white flattened cloud puffs high in the sky. Include a few externally loaded low-poly trees around one island if external assets are supported, but the game should remain playable without them. The core objective is an endless-feeling checkpoint flight route: place five glowing cyan torus rings in sequence at approximately (0,12,15), (-42,28,-95), (48,46,-210), (120,60,-330), and (-90,38,-420). The aircraft must pass within about 9 world units of the current ring to clear it; award 100 score and