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Arcade › Sky Patrol
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Noobgoober_Official built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Sky Patrol yet. Play it, then tell Noobgoober_Official what you would add next.
Sky Patrol was built by Noobgoober_Official with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Sky Patrol opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based 3D arcade flight-combat game titled “Sky Patrol // 1917,” built with Three.js. Use a third-person chase camera behind and slightly above a small WWI-era SE5-A biplane. The aircraft should be centered ahead of the camera, oriented forward into the world, with a simple low-poly model: olive/green fuselage, dark engine cowling and cockpit, wooden crossed propeller, two cream canvas wings stacked vertically, wooden wing struts, cream tailplane and fin, a forward gun, and visible landing wheels. The player begins high above the terrain at approximately 45 world units, with three enemy biplanes ahead at varying lateral positions and distances; enemies use muted brown/gray aircraft colors and actively turn toward and pursue the player. Keep the visual style intentionally simple and game-like: flat-shaded/low-poly geometry, soft shadows, a pale blue sky, atmospheric fog, a large muted green ground plane far below, scattered dark green cone-shaped hills, and a few stylized pale cloud clusters made from spherical puffs. Use a perspective camera with a broad view and a chase-follow smoothing effect. The player flies continuously forward rather than stopping. Controls: W/S adjust pitch, A/D roll the aircraft, Q/E yaw/rudder, number keys 1–9 set throttle, left mouse click fires the forward gun, and R reloads/resets the game. Also provide mobile/touch buttons for pitch up/down, roll left/right, and FIRE. Throttle starts at 5/9; flight speed is 24 + throttle*10, displayed as km/h. Constrain altitude between 8 and 130 and gently pull the aircraft toward altitude 45. The plane’s attitude gradually damps back toward level. Fire small brass tracer spheres from the nose in the aircraft’s forward direction; each shot travels quickly for about 2.5 seconds. Enemies occasionally fire small red tracer spheres toward the player, with a roughly 3-second lifetime. Hits within a short radius damage aircraft sections: player/enemies have left wing, right wing, and tail durability starting at 100; enemy aircraft also have a body value starting at 100. Determine the impacted section from the projectile’s local position, remove a wing or tail mesh when its durability reaches zero, and mark an aircraft destroyed when its body reaches zero or at least two structural sections are ripped off. Destroying an enemy adds 100 score. Destroyed enemies should remain briefly visible while rotating and descending. Do not add invented gameplay systems such as pickups, terrain collision, checkpoints, explosions, or additional weapons. Add a fixed translucent HUD over the game. At top left show “SKY PATROL // 1917.” Beneath it, in a dark translucent rectangular panel with a narrow gold left border, show live lines for THROTTLE x / 9, SPEED x km/h, ALT x m, GUNS x rounds, WINGS left / right, TAIL x, and an airframe status reading “AIRFRAME READY,” “STRUCTURAL DAMAGE” when a section is lost, or “AIRFRAME LOST” when destroyed. At top right show “SE5-A // HOSTILES n · SCORE n.” Place a pale crosshair at the center of the screen. At bottom left show the help text “W/S pitch · A/D roll · Q/E rudder · 1–9 throttle · click fire · R reset.” On coarse-pointer/mobile screens, hide the help line and show the touch controls at bottom right. Match the screenshot’s subdued blue-green palette, cream text with dark shadow, compact uppercase typography, and restrained WWI aviation instrument-panel feel.