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Skill Moves Arena

  • 3d
  • sports
  • soccer
  • arcade
  • third-person
  • mobile-friendly
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. onasaob built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Skill Moves Arena yet. Play it, then tell onasaob what you would add next.

Make your own game

Skill Moves Arena was built by onasaob with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Skill Moves Arena opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Skill Moves Arena

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D soccer skill-moves arena called “Skill Moves Arena,” shown from a third-person follow camera by default with an optional first-person camera. Use a dark, futuristic stadium-like presentation: a large rectangular green soccer pitch with alternating mowing stripes, blue-black atmospheric background/fog, bright cyan/magenta/orange glowing arena markings and three colored target rings/posts, white goals at both ends, and simple stylized low-poly human players. The HUD should be prominent and readable: a dark navy rounded score panel with a green accent at the upper left showing “SKILL MOVES ARENA,” HOME 0 - 0 AWAY, LIVE and a running clock, plus “CHALLENGE 60s · 0/3.” On desktop, include a dark top navigation bar labeled “Skill Moves Arena · 3rd Person” with buttons for 3rd View, 1st View, Dressing Room, Trophies, UCL Match, World Cup, and Career. Include a left match-information sidebar with Home/Away score, mode, event log, controls hint, selectable league and club menus, Start Match and End Career Match buttons, and a stadium dropdown. On narrow mobile screens hide the sidebar and show large translucent on-screen controls over the field: a four-direction arrow pad at bottom left and PASS, TACKLE, and a large circular green SHOOT button at bottom right. Begin with a full-screen loading screen using green, red, and orange horizontal color bands, a progress bar, percentage, and rotating gameplay tips; then reveal the game.

The playable scene has two teams of four simple humanoid players: the home team wears bright green kits and the away team wears red kits, with varied dark skin tones, simple heads/hair, arms, legs, and black shoes. The controlled home player starts near the left side of midfield with the ball immediately in front of them; teammates and opponents are positioned across the pitch, with an opposing goalkeeper/player near the right goal and a black-clad referee near midfield. Use keyboard controls: Arrow keys or WASD move the controlled player, Shift increases movement speed, Space shoots, E passes, Q tackles, 1 switches to first-person, and 3 switches to third-person. Match the mobile buttons to these actions.

Implement the actual mechanics simply and visibly. The player is clamped within the pitch. When the controlled player has the ball, it tracks just ahead of them. Shooting launches the ball toward the right at speed with a slight random sideways offset; if it crosses the right goal line within the goal width, increment the home score, add rank points and balls/currency, and log “GOAL!”. Passing sends the ball toward the nearest home teammate and transfers possession when it reaches them. Tackle only works when a nearby opponent is within range: nudge that opponent and give possession to the controlled player, logging “Tackle won.” Prevent actions while the ball is already moving. Animate a referee moving side to side. Keep a 60-second timed challenge visible, counting successful goals toward 3/3 and displaying completion or failure in the event log.

Include selectable leagues and clubs matching the visible menus: La Liga (Barcelona, Real Madrid, Atlético, Sevilla, Betis, Sociedad, Villarreal, Valencia), Premier League (Man City, Arsenal, Liverpool, Man United, Chelsea, Spurs, Newcastle, Aston Villa), Champions League (Real Madrid, Barcelona, Bayern, PSG, Man City, Liverpool, Juventus, Inter), World Cup (Brazil, Argentina, France, Germany, Spain, England, Portugal, Nigeria), Legends League (Classic Madrid XI, Classic Barça XI, Classic Premier XI, Classic World XI), and Custom Super Teams (Real de Boba, Flame FC). Require a league and club selection before Start Match, logging the selected club and match start. Add functional overlay screens for Dressing Room with green home and red away kit cards, and Trophies with World Cup, Golden Boot, Golden Ball, and Tri-Unity Cup cards. UCL Match and World Cup buttons should open kickoff/introduction overlays with appropriate competition titles and a Kick Off button. Career should switch the mode to Career; End Career Match should update played, wins, draws, losses, goals for/against and log the record. The stadium selector should offer Wembley, Camp Nou, Santiago Bernabéu, and Etihad and log changes. Use clean bold Arial-style UI, rounded buttons/cards, green/blue/orange accent colors, soft lighting, shadows, and an arcade football presentation. Keep the game focused on the field and the described movement, passing, shooting, tackling, score, challenge, camera, menus, and overlays; do not add unshown mechanics.

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