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Arcade › Signal run
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Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable third-person 3D cyberpunk city-infiltration game titled “SIGNAL RUN,” with the subtitle “City infiltration slice.” The camera follows a glowing cyan humanoid agent: a simple rounded capsule body with a dark cyan-lit visor, viewed from behind and slightly above. Use a dark navy night-oriented city palette with atmospheric fog, cyan emissive accents, blue-gray roads and buildings, soft shadows, and a dynamic day/night cycle that transitions through Night, Dawn, Day, and Dusk. The game should run in a compact city block made from a large ground plane, a grid of dark roads/cross streets, several blue-gray multi-story commercial buildings and taller tower buildings around the perimeter, road intersections, traffic lights, moving civilian pedestrians, and simple moving boxy traffic cars. Include a sports sedan parked in the city and a police car that can pursue the player when alerted. The core objective is the “Ghost Protocol”: hack all 8 network targets around the city, consisting of 3 glowing orange relay cylinders with cyan rings, 2 traffic lights, and 3 pink-ringed computer/laptop devices. Place the relays approximately at (-9,-2), (9,-2), and (0,14); traffic lights near (-12,1.9) and (12,-1.9); and laptop/computer hack devices near (-4,-5), (4,5), and (-4,11), using the city’s x/z layout. The player must approach a target and press E or the on-screen HACK button when within range. Hacked targets turn green/cyan and remain counted. Display short toast notifications such as “Relay 1 breached,” “Traffic light 1 hijacked,” and “Device 1 breached.” On completing all 8 targets, show “Ghost Protocol complete — city network is yours.” Walking uses WASD or arrow keys, with Space for jumping through the third-person controls system; on mobile provide a virtual joystick. The player can enter/exit nearby buildings using Enter or an ENTER BUILDING button. Entering hides the exterior building model and places the agent inside a small bounded room with a floor, walls, cyan exit panel, table/desk, legs, and wall art; the button changes to EXIT BUILDING. Hacking is disabled while inside a vehicle. Near the parked sports car, press F or DRIVE to enter it; hide the agent, show car controls, and switch to driving. Driving uses W/S to accelerate/reverse and A/D to steer, with matching touch buttons (left, up, down, right). The camera follows behind the moving car. Press F/DRIVE again to exit beside the car. Add a selectable job system cycled with J or CHANGE JOB: Hacker, Courier, and Wheelman. Each hack grants cash and raises signal heat, with Hacker earning20 and +12 heat, Courier earning80 and +8 heat, and Wheelman earning50 and +10 heat. Heat gradually decays over time. Hacking any target activates police alert; while police alert is active and heat is above 4%, the police car pursues the player. If it catches the player, reset heat/alert and subtract a50 fine from cash. When heat exceeds 20%, show a red police roadblock/barrier with blue beacons at a road location. Police status should read CLEAR normally and WANTED during an active pursuit. Do not invent combat, weapons, health, or shooting mechanics. Build a glassy dark HUD over the 3D view. In the upper-left show a rounded translucent panel with cyan “SIGNAL RUN” lettering and “City infiltration slice.” In the upper-right show a rounded mission panel titled “Ghost Protocol” with text explaining the goal: choose a job, commit crimes, earn cash, and escape the police; mention WASD/arrows, E, F, J and phone joystick/HACK/DRIVE/car controls. In the lower-left show a status panel with Nodes 0/8, Signal heat 0%, Time Night, Job Hacker, Cash $0, Police CLEAR, and City life QUIET/ACTIVE (ACTIVE during normal ambient city movement, ALERT during police alert), plus a cyan-yellow-red heat bar and SAVE/LOAD buttons using local storage. Place CHANGE JOB and ENTER BUILDING controls on the left, DRIVE and HACK buttons at the lower right, and show a temporary centered toast panel for feedback. On narrow/mobile screens reposition the mission panel above the bottom HUD and keep large touch controls accessible. Use rounded translucent dark panels with thin blue/cyan borders, white and pale-blue text, bright cyan player and UI, warm yellow/orange relay nodes, pink device rings, green hacked states, and restrained neon lighting. The initial view should resemble a dark city street at night with the cyan agent centered in the foreground, roads stretching into fog, a lit building on the left, and the mission/status overlays visible.More free browser games