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Scaffold Crew

  • 3d
  • third-person
  • construction
  • mobile
  • arcade
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Tofa Adi Setiawan built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Scaffold Crew yet. Play it, then tell Tofa Adi Setiawan what you would add next.

Make your own game

Scaffold Crew was built by Tofa Adi Setiawan with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Scaffold Crew opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Scaffold Crew

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a mobile-friendly 3D third-person construction-site game titled “Scaffold Crew,” with Indonesian UI text. The player controls a stylized low-poly male construction worker wearing a yellow hard hat, dark shirt, brown work vest/overalls, blue trousers, and dark boots. Use an over-the-shoulder / behind-the-player perspective with a camera following the worker at roughly 6 units distance; the worker starts near the front of the play area facing a partially assembled scaffold. Movement must work with WASD on desktop and a virtual joystick/touch control on mobile, with standard third-person movement and optional jumping if supported by the controller. Set the scene outdoors on a large gray construction ground plane with a raised rectangular concrete-gray slab in the center, a pale blue sky/background, soft fog, strong warm sunlight, ambient hemisphere lighting, and visible soft cast shadows.

The central construction object is one already-standing scaffold bay: four orange-brown vertical posts, a light gray/off-white horizontal deck/platform near the top, and orange rails/beams around the platform. Place six glowing cyan-blue torus-shaped assembly sockets on the ground, at coordinates/positions corresponding to four across the front/central line (left to right around x=-4.2, -2.1, 2.1, 4.2 at z=-0.9), one farther toward the player/front at approximately (0,-3.4), and one behind/near the scaffold at approximately (0,1.8). Sockets should be flat blue rings and should disappear when used. Add simple construction-site props: yellow material crates at the far left and right/back sides, orange safety cones with dark bases toward the back-left and back-right, and the slab/ground geometry. Keep the clean, sparse low-poly aesthetic shown in the reference.

Core gameplay: the goal is to walk the worker to each unoccupied blue ring and press the “PASANG” button, or press E/Space on keyboard, to install a scaffold module. A valid installation removes that ring and creates a small orange-and-gray scaffold module at that location: four orange posts, a light gray deck/platform above them, and orange rails around the deck. Award 100 points per successful module and increase the installed count. There are exactly six modules to install. If the player presses the action while not within about 1.45 world units of the nearest unused ring, show a temporary message “Aproxime-se do círculo azul” and reduce Safety by 2 points, clamped at 0. If all six are installed, show “Proyek selesai! Semua modul aman.” If no modules remain and the player attempts to place, show “Sem modul tersisa — bom trabalho!” Successful placement should show “Modul terpasang dengan aman +100”. Include a reset/restart action that removes all installed modules, restores all six rings, resets score to 0 and Safety to 100, and shows “Lokasi pemasangan di-reset.”

Overlay the game with a fixed HUD styled as dark translucent rounded panels with subtle blue borders and shadows. At the upper left show “SCAFFOLD CREW” and the subtitle “Pasang rangka. Jaga keselamatan.” At the upper right show “Modul: 0/6” (updating to the installed count), “Skor: 0” (updating by 100), and “Safety: 100%” (updating after mistakes). Use a yellow/gold accent for numbers and buttons. Near the bottom center show the instructional panel: “Berjalan ke lingkaran biru, lalu tekan Pasang. WASD / joystick untuk bergerak.” At the bottom right place a large gold rounded “PASANG” button and a pale blue rounded “ULANG” reset button. Show temporary rounded dark notification banners near the top center for gameplay feedback. Ensure touch buttons do not trigger unwanted scrolling/selection and remain usable on narrow mobile screens.

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