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RUN RABBIT RUN!

  • 3d
  • endless-runner
  • halloween
  • arcade
  • lane-based
  • obstacle-dodging
  • third-person
  • witch
  • graveyard
  • spooky
3
Remix it Discord

181 plays ·1 remix ·added July 27, 2026

About RUN RABBIT RUN!

Run for your life through a moonlit graveyard, weaving past skeletons, crypts, and dead trees. Grab cheeseburgers, jump obstacles, and restart fast when a bad line sends you crashing.

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. craigfergusonband built it with Cinevva, so it works on a phone or a tablet too.

2 comments

ryangames

I like the music and background environment, it creates a really nice ambience. The visuals are great and I reached a high score of 1440!

Mariana Muntean

fun! Add a different music

Make your own game

RUN RABBIT RUN! was built by craigfergusonband with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix RUN RABBIT RUN! opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for RUN RABBIT RUN!

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a 3D endless runner game called "Salem Nights" set in a moonlit Halloween graveyard. 

**Camera & Perspective:** Third-person view positioned behind and above the player at a 62° FOV, looking slightly downward. The camera follows the player smoothly with subtle horizontal tracking and gentle vertical smoothing during jumps.

**Player Avatar:** A witch character riding a flying broomstick (rendered as a cone-shaped black/purple cloak with a pointed hat and staff orb, sitting on a broom), hovering low over the ground at approximately 1 meter height. The witch has a purple magical trail of glowing spheres streaming behind the broom. The entire player rig tilts and rolls dynamically when changing lanes.

**Core Mechanic:** The player automatically flies forward down a three-lane stone path through an endless graveyard. Control the witch to strafe left/right between three fixed lanes and jump/vault over obstacles. The game progressively speeds up over time and with each pumpkin collected.

**Controls:** 
- Keyboard: A/D or Left/Right arrows to strafe between lanes; W/Up/Space to jump
- Touch: Left/Right circular buttons for lane changes; large "JUMP" button on the right

**Obstacles:** Skeletal barriers (threatening skeleton emerging from a grave mound with broken gravestone) appear in lanes. Player must jump over them to avoid crashing. If hit while not jumping high enough, game ends with witch tilting/crashing.

**Collectibles:** Glowing orange jack-o'-lantern pumpkins (carved pumpkins with emissive orange glow) float in lanes at hovering height. Collecting them adds +1 to the pumpkin counter, +20 to score, and slightly increases speed. Display message "+1 Jack o lantern" on collection.

**Track Layout:** 
- Three-lane cobblestone path (center lane at x=0, left lane at x=-2.8, right lane at x=2.8) 
- Path made of gray stone tiles with darker stone borders on edges
- Grassy patches on both outer sides of the path
- Endless tunnel made of repeating 12-unit floor segments that recycle
- Obstacles/pumpkins spawn in 9-unit spaced rows ahead, randomized patterns including: triple pumpkins, single barrier with pumpkins in safe lanes, double barriers with one safe lane, mixed patterns

**Environment Details:**
- Dark foggy night with deep navy/purple sky (color: #09101a)
- Large pale moon visible in distance (left side, far back)
- Graveyard scenery on both sides: dead twisted trees, burial mounds, wooden crosses, gravestones, crypts, coffins, fences
- Wall decorations cycle randomly: lanterns with warm glow, glowing pumpkins, gravestones, threatening skeletons with graves, stone crypts - all casting point lights
- 12+ undead spectators (zombies, ghosts, skeletons, demons, vampires, wolves) standing at the outer edges behind graves, bouncing/dancing to the beat
- Floating ember particles (orange and purple) drifting through the scene
- Low-lying mist/fog near ground level with transparency
- 120+ distant stars in the background sky

**Lighting:**
- Hemisphere light (purple-tinted top, dark bottom)
- Directional "moonlight" casting shadows from upper right
- Point light near player (warm orange glow)
- Dynamic pooled point lights (4 maximum active) that follow closest glow sources (pumpkins, lanterns, skeleton eyes)
- Purple floor glow strip along center of path
- All shadows enabled with soft shadow mapping

**On-Screen HUD (Top-Left Panel):**
- Title: "SALEM NIGHTS" in gold/yellow uppercase
- Score: Increases continuously over time (11 points per second base)
- Jack o lanterns: Count of pumpkins collected (starts at 0)
- Speed: Current speed multiplier (starts at 1.0x, increases with time and pumpkins)
- Best: High score (persists via localStorage)

**Top-Right Instructions Box:**
"Dodge crypt rubble, grab glowing pumpkins. Keyboard: A/D or ←/→ to strafe, W/↑/Space to vault. On phone, use the buttons below."

**Bottom UI:**
- Mobile controls: Two arrow buttons (left/right) on bottom-left, large "JUMP" button on bottom-right
- All buttons are circular with warm orange/brown gradient and glowing borders

**On-Screen Messages:** Temporary centered toast notifications appear below HUD:
- Game start: "Tap or press a key to wake the graveyard."
- Audio start: "The graveyard is awake."
- Restart: "Back over the graves."
- Collection: "+1 Jack o lantern"

**Game Over Screen:** Full-screen dark overlay with centered card showing:
- "SALEM NIGHTS" title
- Message: "Your witch crashed in the haunted graveyard. Sweep up more lanterns, dodge the skeletons, and beat your best run."
- "RIDE AGAIN" button (orange gradient)
- Witch rotates/tilts dramatically when crashed

**Art Style:** 
- Low-poly 3D models with flat-shaded/toon aesthetic
- Dark moody color palette: deep purples, midnight blues, stone grays, mossy greens, warm orange/gold accents
- Heavy fog and atmospheric effects
- Emissive glowing materials on pumpkins (orange), magical trail (purple), lanterns (warm yellow)
- Stylized Halloween/gothic horror theme

**Audio:** 
- Looping atmospheric graveyard music at 96 BPM (undead spectators bounce to the beat)
- Jump sound effect (digital phase jump)
- Music starts on first user interaction

**Animations:**
- Witch model has running/walking animation loop
- Undead spectators have idle/walk/special animations and bounce vertically to music beat with squash-and-stretch
- Broom subtly wobbles and rotates
- Witch mount bobs gently up and down
- Magic trail particles orbit and scale rhythmically
- All elements sway, pulse, and animate continuously

**Technical Details:**
- Built with Three.js WebGL renderer
- ACES filmic tone mapping
- Soft PCF shadow mapping
- Fog range: 16-130 units
- Progressive difficulty: speed increases from 15.5 to max 29 units/second based on elapsed time (0.35/sec) and pumpkins collected (0.03 per pumpkin)
- Skeleton rigged models with AnimationMixer
- Model assets from Kenney Graveyard Kit, Quaternius character packs, KayKit Halloween
- Instant restart with fast reset, no loading screens
- Preserves best score in browser storage

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