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Route 66 Bells

  • 3d
  • arcade
  • motorcycle
  • action
  • open-road
  • desert
  • third-person
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Shaman Studio built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Route 66 Bells yet. Play it, then tell Shaman Studio what you would add next.

Make your own game

Route 66 Bells was built by Shaman Studio with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Route 66 Bells opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Route 66 Bells

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based third-person 3D arcade road game titled “Bells // Route 66.” Use a warm desert sunset palette and a low-poly stylized presentation. The camera is a perspective chase camera that follows the player down a long straight Route 66 highway, smoothly lagging behind and looking at the player. Build a broad dark asphalt road running along the Z axis, with tan sandy ground on both sides, darker brown shoulders, a dashed pale-yellow center line, and intermittent pale-yellow edge markings. Add sparse neon-red cactus props in the desert. Place two roadside buildings: a red-roofed GAS stop on the left around the rear portion of the road and a TUNE shop on the right farther ahead; each should be a simple dark roadside box with a bright red sign and small yellow windows.

The player starts riding a stylized red-and-black Softail motorcycle near the south end of the road, facing forward along the highway. Model the bike from simple geometric parts: black frame, red fuel tank, brown/black seat, chrome fork and rear fender, chrome handlebars, two black wheels, and a gold headlight. The player can ride within the road boundaries and move forward/backward, steer, and boost. Use WASD or arrow keys: W/up accelerates, S/down brakes/reverses, A/left and D/right steer, Shift boosts, Space dismounts or remounts, F fires, and E interacts. Include mobile/touch controls: directional arrow buttons plus MOUNT, FIRE, and SHOP / ROB action buttons.

Populate the road with four rival motorcycles at different positions. They use the same simple bike appearance, move continuously down the road, wrap from the far end back to the near end, and have two hit points. The player has six shots initially. Firing consumes one round and automatically targets the nearest living rival if it is within 18 world units; otherwise show “Shot missed.” A rival hit once remains active, and a second hit makes it inactive, awards $45 cash and 8 reputation, and displays a message that the rival was dropped and the player should stop and cut the patch. A living rival that collides closely with the player drains HP over time and reduces reputation. Once a rival is dropped, the player must dismount, walk close to it, and press E / SHOP-ROB to collect the vest patch, awarding another $35 cash and 12 reputation. Walking controls are WASD/arrows, with normal speed 3 and Shift speed 6; keep the walking character within the road/desert play bounds. Show a simple stylized human avatar named Rico when dismounted, and hide the motorcycle while walking; allow remounting only when Rico is within 3 units of the bike.

Support interaction with the two shops while riding: pressing E near either shop opens a centered dark modal. At the TUNE building title it “Bells Tuning Shop”; at the GAS building title it “Route 66 Gas Stop.” The shop card explains that the player can upgrade the ride and restock consumables. Provide buttons for ENGINE 
20 (increases maximum speed), TIRES $90 (improves handling), PAINT $70 (increases reputation), BEER
5, CIGARETTES
0, WEED
5, and AMMO $35 (adds six rounds), plus CLOSE. Deduct cash only when affordable and show “Not enough cash” otherwise. Engine, tires, and paint improve the bike status; paint and the other upgrades award small reputation bonuses. Beer slowly restores health while causing a slight riding wobble; weed causes a stronger riding drift/wobble; preserve the consumable counters and ammo behavior shown by the game. The player starts with HP 100, cash
60, reputation 18, stock bike status, and the displayed initial ammo/upgrade state. Create a fixed HUD over the 3D view. In the top-left show gold uppercase branding “BELLS // ROUTE 66.” Across the top-right show bordered dark chips for MODE (initially RIDE), HP 100, CASH
60, REP 18, and BIKE STOCK; update them live, including WALK mode and upgraded bike labels such as TUNED, HOT-ROD, and BELLS CUSTOM based on total engine/tires/paint upgrades. In the lower-left show a dark mission panel with a red accent strip and this mission text: “RUN 01 — PATCHWORK HIGHWAY. Hunt rival bikers on the open road. Drop one, stop, and cut off the vest patch. Gas stations and tuning shops are marked in red.” In the lower-right show the control help text for WASD/arrows, Space, E, F, Shift, and mobile action buttons. Display temporary gold-bordered toast messages near the upper center for shots, purchases, dismount/remount, and patch collection. Use dark brown/black translucent panels, cream text, gold highlights, red accents, and a rugged biker/desert aesthetic. Add soft shadows, warm directional sunlight, ambient fill light, and atmospheric brown fog down the long road.

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