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Arcade › Rosenhof
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Elli Pra built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Rosenhof yet. Play it, then tell Elli Pra what you would add next.
Rosenhof was built by Elli Pra with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Rosenhof opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate “Rosenhof” as a low-poly, stylized 3D third-person countryside riding-holiday free-roam game. Use Three.js or an equivalent real-time 3D engine with a perspective camera following/targeting the player from behind at about 8 units distance. The world is a broad flat green meadow farm under a muted pale blue-green sky, with soft fog in the distance, warm directional sunlight, ambient fill light, and soft cast shadows. Keep the visual style simple and chunky: large flat-shaded-looking primitive buildings and terrain, saturated natural colors, and basic low-poly horse, character, tree, bush, grass, flower, and rock assets. Build a 220-by-220 meadow play area with subtle low rounded hill mounds. Add a small blue pond named Willow Pond at approximately the far right/back area and a narrow blue stream crossing another part of the grounds. Lay out several wide brown/tan riding trails using curved paths: one main route through the farm toward the pond, a branch toward the pond, and another route toward the back meadow. The farm should include: a cream rectangular main house near the center/back with a dark door and broad reddish-brown flat roof; a cream stable close to it with the same dark door and roof style; an indoor arena building; several simple brown paddock/fence structures; a rectangular outdoor dressage arena; and a circular wood-edged pen. Scatter low-poly trees, bushes, flowers, tall grass clumps, and rocks around the meadows. The player is a simple small blocky brown/tan human avatar, initially on foot near the farm/stable. Provide third-person movement with WASD or arrow keys, running with Shift, jumping with Space, and mobile joystick/touch movement support. The player can interact with the E key or a prominent touch action button. Place three horses in the farm: Bruno, a bay gelding with a spirited temperament and speed 7.2; Morgenstern, a white Lusitano mare with a calm temperament and speed 5.6; and Komet, another bay horse. Horses should be animated low-poly animal models with idle animation, and when ridden switch between Idle, Walk, and Gallop animations depending on whether the mounted player is stationary, moving normally, or running. Include two human NPCs near the farm: Leni_Reiterhof by the stable and Mats_Hofleitung near the buildings, both using simple animated casual-character models. Interaction rules: detect the nearest horse. When the on-foot player is within 5 units, show a centered prompt such as “E • Bruno — spirited Bay gelding” and a gold rounded “Mount [horse]” touch button. Pressing E or tapping the button mounts the nearest horse: hide the blocky avatar, attach the player/camera target to the horse at rider height, mark the horse occupied, update the mode to “Mounted • [horse name]”, and show the horse’s breed, temperament, and speed. Set the quest instruction to “Ride the marked trail to Willow Pond, then return to the stable.” While mounted, show “Press E or tap to dismount”; E, the touch button, or Escape dismounts, returning the player to the ground a short distance beside the horse, showing the avatar again and making the horse available. The player can also interact with an NPC within 5 units: Leni displays the dialogue “Leni: “Take Morgenstern if you want a gentle first loop. The pond trail is beautiful this morning.”” and Mats displays “Mats: “The farm rally opens after you return from the pond.”” NPC interaction advances the quest state at least to the initial interaction state. Do not add combat, inventory, currency, enemies, or other systems; the implemented core loop is walking around the farm, talking to NPCs, mounting and dismounting horses, and riding freely. Create a clean fixed HUD over the 3D scene. At the upper left, use a dark translucent green rounded card with a serif title “ROSENHOF” and subtitle “Riding holidays • countryside free roam.” At upper right, use a matching status card showing bold gold “On foot” initially and the line “Find a horse near the stable”; while riding show “Mounted • [horse]” and “[breed] • [temper] • speed [number]”. At lower left, show a dark translucent quest card titled in gold “TODAY AT ROSENHOF” and initially “Meet Leni by the stable and choose a horse for your first trail.” After mounting, replace it with the pond-trail instruction. At lower/right, show a help card reading “WASD / arrows move • Shift run • Space jump” and “E interact • mobile joystick supported.” Use rounded dark green translucent panels, subtle light borders and shadows, cream/white text, gold accent text, and responsive mobile layout. Put the interaction prompt centered near the bottom and the gold action button just above it. On first load, briefly show a centered dark welcome banner with the title “Rosenhof” and the message “Welcome to your riding holiday. The farm, trails and horses are waiting.”