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Arcade › ROBRAWL
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Brandon Molina built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about ROBRAWL yet. Play it, then tell Brandon Molina what you would add next.
ROBRAWL was built by Brandon Molina with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix ROBRAWL opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild ROBRAWL as a French-language browser hub combining a polished community dashboard with a simple playable 3D third-person hub world. Use a bright, friendly, rounded UI: pale sky-blue background, white translucent panels, dark navy text, electric blue primary buttons, green status accents, orange highlights, Nunito-style rounded typography with an Orbitron-like bold logo. The fixed top navigation bar should show the ROBRAWL logo (ROB blue, RAWL orange), tabs Accueil, Découvrir, Créer, Admin, and a visitor account area with a circular gradient avatar labeled C1, “Visiteur”, “Compte invité”, and a Connexion button. Add a left Explorer sidebar with buttons for Accueil, Découvrir des jeux, Créer un mini jeu, Panel créateur, and IA ROBRAWL. The default Accueil page should contain a welcome line (“Salut, Visiteur 👋”), a create button, a large hero panel labeled “HUB 3D EN LIGNE” with the headline “Joue, crée et partage”, descriptive copy about exploring community-made 3D worlds and launching a mini-game, and buttons to play or open the Studio. Below it show three game tiles: “Île des blocs” with an island emoji and creator/3D metadata, “Arène Rumble” with crossed-swords emoji and combat/12-player metadata, and “Course Orbitale” with rocket emoji and race/new metadata. Include a Discover page with filter pills Tous, Tendance, Nouveaux and cards for Île des blocs, Sky Parkour, and Robot Arena, each with badges and launch buttons. When a game is launched, switch to a full-screen game overlay while retaining the top bar. Show a dark translucent blue game HUD over the 3D scene: a top game bar with Quitter, a green live dot, active game name, “Serveur public · 3D”, score 0, player count 4/12, and settings. On the left show an OBJECTIF card reading “Atteins le portail bleu” and “Explore l’île et trouve les 3 cristaux avant les autres joueurs”, with a 0/3 progress bar. On the right show a Joueurs card listing Créateur_1 marked TOI, NovaBuild, PixelForge, and KokoPlay with colored mini avatars and online indicators. At the bottom include a server chat panel containing the visible message “NovaBuild : Qui vient au portail ?”, a message input and Envoyer button, plus a controls hint showing W A S D déplacer and ESPACE sauter. Center a banner saying “Île des blocs”, “La partie a commencé !”, and a Réapparaître button. These HUD objective/player/chat elements are interface presentation only; reproduce the actual mechanics present in the source: free third-person movement and jumping, respawning the avatar at the spawn when Réapparaître is clicked, and simple settings/toast feedback. Behind the HUD, build the actual Three.js 3D scene as a cheerful low-poly hub. Use a solid light-blue sky background with matching distance fog, strong hemisphere lighting and a directional sun with shadows. Create a large green square ground platform (about 44 by 44) and a narrow tan path running through it. In the center place a blue raised spawn platform, approximately 6 by 6, and place a golden raised stage toward the far side. Add two raised, tilted rectangular portal structures/blocks, one purple on the left and one teal on the right. Scatter fourteen floating/blocky island chunks in blue and green around the hub, and eight simple low-poly trees around the perimeter, each made from a brown rectangular trunk and a chunky green cube crown. Include one rocky nature-kit prop off to the side if available. The avatar is a minimal low-poly character: a coral-red rectangular body with a peach spherical head, spawned on the blue platform near the front of the hub. Use a third-person camera following the avatar from behind at roughly 9 units distance, WASD movement, jump with Space, gravity, and movement speed around 5; support touch/joystick controls through the third-person control system if available. Render shadows and use a perspective camera. Include functional navigation between pages, launch buttons, search filtering over game cards, category pill feedback, toast notifications, login/signup modal, and creator tools. The login demo should recognize the creator credentials Créateur_1 / Kevko044 and then update the user to a creator account; signup creates a demo player account, while unrecognized login shows feedback. The Create page should allow entering a project name and show a toast that the project was created, include an AI prompt field that returns a generated-base message mentioning terrain, spawn, free camera and an objective, and the Admin page should be creator-gated with command buttons/console feedback and an add-command interaction. Keep the overall appearance responsive: on mobile collapse the sidebar into a horizontal strip, simplify the top navigation, stack panels, and retain the playable canvas and HUD.