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Rig Room

  • 3d
  • first-person
  • simulation
  • pc-building
  • room-sim
  • crafting
  • delivery
  • mobile-friendly
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Jhaiceyplays Geometry Dash lite and Roblox built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Rig Room yet. Play it, then tell Jhaiceyplays Geometry Dash lite and Roblox what you would add next.

Make your own game

Rig Room was built by Jhaiceyplays Geometry Dash lite and Roblox with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Rig Room opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Rig Room

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a first-person 3D room simulation called “Rig Room” about assembling a PC from individually ordered components. The player starts inside a small furnished bedroom/office, viewed through a perspective camera at about eye height. Use a simple stylized low-poly aesthetic with soft shadows, blue sky-colored background/fog visible beyond the room, warm wood flooring, pale beige walls, and dark translucent rounded HUD panels. The room is approximately rectangular with a front wall and central wooden front door, a window on the back wall, a bed along the left side, a dresser and lamp, a desk/build station against the back-right wall, a chair in front of it, a rug, poster, and a few cardboard boxes. The desk area contains a simple computer prop and a visible 3D PC build display: an empty dark case shell with a transparent side panel, motherboard tray, CPU socket and DIMM-slot markers, and colored simplified installed-part meshes that appear as parts are installed.

The core progression is: open the phone shop, choose free PC components, wait for delivery, collect delivered cardboard packages at the front door, bring the components to the desk, and install them in scratch-build mode. There are exactly nine component categories: CPU, Motherboard, RAM, SSD, GPU, PSU, Cooler, Case, and Peripherals. The phone is a full-screen phone-like overlay titled “PartDrop,” with the message that components are free and delivery takes 2:00, a search field, Close button, category tabs in a visible multi-row grid, and a scrollable catalog. Populate it with a large catalog of named real-world-style models across brands, including Intel/AMD CPUs, ASUS/MSI/Gigabyte/ASRock motherboards, Corsair/G.Skill/Kingston RAM, Samsung/WD/Crucial SSDs, NVIDIA/AMD/ASUS/MSI graphics cards, Seasonic/Corsair/EVGA PSUs, Noctua/be quiet!/DeepCool/NZXT/Corsair coolers, NZXT/Lian Li/Fractal/Corsair cases, and Logitech/Razer/SteelSeries/Corsair peripherals. Each row shows model, type, maker, “$0.00,” “2 minute delivery,” and an Order button. Prevent ordering the same exact model while it is pending, collected, or installed.

Every order starts a real-time two-minute countdown. When the timer expires, mark the delivery ready, spawn a cardboard package at/near the front door, and show a notification telling the player to collect it. The front-door interaction collects all ready packages at once, removes their package meshes, adds their selected components to inventory, and tells the player to go to the desk. The top-right HUD must show counts for Ordered, At door, Inventory, Installed out of 9, and the next delivery countdown. The top-left objective panel should say: “Spawned in your room. Open the phone, order parts, wait for delivery, collect packages at the front door, then build the PC at the desk.” Also show temporary centered toast notifications for orders, arrivals, collection, installation, and completion.

At the desk, open a “Desk Build Station” panel with “Scratch build mode” instructions and one slot/action for each component. Enforce this realistic build order: Case (“Set case on desk”), Motherboard (“Mount motherboard”), CPU (“Set CPU in socket”), RAM (“Click RAM into DIMM slots”), SSD (“Screw SSD into M.2 slot”), Cooler (“Mount cooler on CPU”), GPU (“Seat GPU in PCIe slot”), PSU (“Install PSU and cables”), then Peripherals (“Plug in peripherals”). Display explanatory details such as starting with the empty case shell, lining the motherboard up with standoffs, opening and locking the CPU socket latch, pressing both ends of RAM until the latches click, securing the M.2 screw, adding thermal paste and tightening the cooler, seating the GPU in PCIe, routing PSU cables, and plugging in keyboard/mouse/headset. Disable actions when prerequisites are missing and show which prerequisite is needed. Installed slots turn green and show the chosen model. As each part is installed, reveal its simplified colored visual in the 3D case/build station; RAM installation should produce a distinctive double click snap sound. When all nine are installed, show a completion message that the full scratch build is complete and every part is installed and wired.

Support keyboard movement with WASD and arrow keys, first-person look by dragging the right side of the screen, E/Space or an Interact button for interaction, P/Tab or a Phone button to open/close the phone, a touch movement joystick, and gamepad sticks/buttons (A for interact and Y for phone). Keep movement constrained inside the room. Show a crosshair and contextual center hint such as “Press E / tap Interact: Front door packages,” “PC build station,” or “Open phone shop.” While menus are open, stop player movement. Use clickable mobile-friendly controls, rounded panels, bright green/blue/orange action buttons, and interface click audio. The win condition is installing all nine categories in the specified order; there are no combat, enemies, currency, health, or other game systems.

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