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Rig Forge

  • 3d
  • simulation
  • builder
  • shopping
  • arcade
  • pc-building
0
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18 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Alistair Woodbury built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Rig Forge yet. Play it, then tell Alistair Woodbury what you would add next.

Make your own game

Rig Forge was built by Alistair Woodbury with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Rig Forge opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Rig Forge

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-playable 3D third-person game titled “Rig Forge,” with no build step, using a dark sci-fi PC-shopping-plaza setting and a polished neon/glass UI. The player controls a small animated blocky low-poly character walking around a square central plaza on a dark metallic floor with a blue perspective grid, fog, soft shadows, bright area lighting, and bloom/glowing emissive materials. Use an orbiting perspective camera focused on the player: drag the world/canvas to orbit horizontally and vertically, mouse wheel to zoom, and two-finger pinch to zoom on touch devices. The camera should follow the player smoothly.

The central objective is to shop for ten PC components, return to the central BUILD BENCH, install the purchased parts into an open PC case, and then run a benchmark after the complete build is installed. Start the player near the central bench with $900. The bench is a wide dark work surface with an open black PC case, cyan RGB strip, diagnostic/computer-screen prop, a glowing circular install zone, and a floating “BUILD BENCH” sign. Installed components should visibly appear in the case at fixed locations: motherboard, CPU, two RAM sticks, GPU, NVMe drive, power supply, liquid cooler, top RGB fan, and rear RGB fan. Model parts as stylized glowing PC hardware: green motherboard PCB, silver CPU, cyan/pink RGB RAM, dark GPU with glowing strip and two fans, gold-accented NVMe, dark PSU with fan, silver liquid-cooler pump with RGB ring, and spinning RGB fans.

Place six solid walk-in store buildings around the plaza, each with walls/roof, a glowing doorway, a colored circular interaction zone, shelving, a cash register, small displayed component props, and a floating store-name sign. Stores and their exact inventory are: Board Barn (motherboard), Silicon City (Quantum CPU), GPU Gallery (Titan GPU), Memory Mart (RAM Stick A, RAM Stick B, NVMe Drive), Cooling Corner (Liquid Cooler, Top RGB Fan, Rear RGB Fan), and Power Depot (Power Supply). The player can walk through the front doorway into each shop; building walls should block movement everywhere except the doorway. When the player enters a store’s interaction zone, show a store panel listing only that store’s available components with buy buttons. Press E near a store, use the panel button, or use the mobile BUY button to buy the next available part. Each component can only be bought once and costs: motherboard 
20, Quantum CPU
20, each RAM stick $90, Titan GPU $430, NVMe Drive
30, Power Supply
60, Liquid Cooler
10, and each RGB fan $85. Display owned status and score value in the shop list. If the player lacks cash, show a feedback toast; if already owned, show that it is already in the backpack. Return to the bench and press E or “Install Owned Parts” to install every owned-but-not-yet-installed component at once. If not near the bench, show a toast explaining that the player must return to the BUILD BENCH. Correct installation awards the component’s score and then doubles the multiplier after each installed component. Use these exact base score values: motherboard +120, Quantum CPU +180, each RAM stick +70, Titan GPU +260, NVMe Drive +90, Power Supply +110, Liquid Cooler +160, and each RGB fan +80. Track thermal values: motherboard 6, CPU 22, each RAM stick 4, GPU 34, NVMe 5, PSU 12, liquid cooler -30, and each RGB fan -10. Once all ten parts are installed, enable the benchmark outcome: pressing “Run Benchmark” computes a bonus equal to round(current score * max(0.6, 1.25 - max(0, thermal)/160)) and adds it to the displayed build score, with a toast showing the final build score. If the build is incomplete, show how many components remain. The HUD should be a fixed translucent dark-blue glass interface with rounded corners, thin blue borders, blur, and cyan highlights. At top-left show “RIG FORGE” and the instruction that WASD moves and dragging rotates the camera/scroll or pinch zooms. At top-right show Cash, Parts as owned count out of 10, and Build score. Show temporary centered toast messages for entering stores, purchases, installation, errors, reset, and benchmark completion. Along the bottom provide “Install Owned Parts,” “Run Benchmark,” and “Reset” buttons. Reset clears all ownership and installations, removes installed meshes, restores $900, score 0, multiplier 1, thermal 0, benchmark bonus 0, and returns the character near the bench. On mobile, show a virtual joystick at lower-left and a circular BUY action at lower-right; make these controls tappable above the canvas. Support keyboard movement with WASD and arrow keys, with movement relative to the current camera orientation, collision against store walls, and a walk animation while moving plus idle when stopped. Support the mobile joystick with the same camera-relative movement. Add subtle animated fan spinning and faster spinning once the full build is complete, plus ambient bloom on cyan, magenta, yellow, white, and green lights. Use low-poly imported-style building, shelf, register, computer, and character assets or equivalent geometry, but preserve the clearly visible sci-fi plaza, glowing shop doors, central open PC case, component installation loop, exact inventories/prices/scores/thermals, and UI behavior described above.

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