Appearance
Arcade › Revenge Road
Click the game above and it runs right here in your browser. No download, no installer, no account needed. sultan ALshaer built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Revenge Road yet. Play it, then tell sultan ALshaer what you would add next.
Revenge Road was built by sultan ALshaer with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Revenge Road opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a 3D third-person action survival game titled “Revenge Road.” The player controls an animated male soldier on a dark volcanic battlefield, viewed with a perspective follow camera positioned behind and above the character. The soldier starts at the near end of a long north-south battlefield (world position approximately x=0, z=18) and must survive an alien attack while traveling forward to a glowing extraction pad at the far end (around z=-58). Victory occurs when the player reaches within roughly 2 units of the destination and stays within about 4 units of its center. Use a moody, cinematic volcanic environment: nearly black/navy background, fog, warm orange directional lighting, red-orange lava light, dark charcoal ground, glowing orange/yellow lava cracks scattered across the road, distant ash-colored cone volcanoes, smoke clouds, rocks, ruined blocky structures, and a broken communications tower. At the extraction point, place a cyan/teal glowing circular ring and pad with two vertical teal light beams. Use realistic-looking low-poly/animated 3D assets: a soldier player and hovering flying alien/demon enemies. Shadows, emissive materials, fog, and warm red/purple/cyan lighting should reinforce the hostile battlefield atmosphere. There are five flying alien enemies positioned down the road at approximately (-5,-7), (5,-18), (-4,-31), (6,-44), and (-2,-55), with their y position around 5.1 and gentle hovering/bobbing motion. They face/look toward the player and drift slightly side to side. Each has 60 health. Every roughly 1.55 seconds, each alive enemy within 45 units may launch a glowing purple/magenta spherical projectile toward the player. Projectiles travel at about 11 units/second, expire after about 6 seconds, and deal 12 damage on contact. Start the player with 100 health; update a top-right VITALS display and a red-to-orange health bar. When health reaches zero, show a “MISSION FAILED” overlay with the text “The volcanic skies claimed another soldier.” and a RESTART button. The player can move with WASD or arrow keys, jump with Space, and sprint with Shift; support on-screen/mobile controls as indicated in the instructions. Allow firing with mouse click or F. Firing has a 0.38 second cooldown and automatically targets the nearest alive alien within 14 units of the player, dealing 34 damage. Two hits destroy an alien; on destruction hide it and show a brief feedback toast such as “ALIEN DOWN,” otherwise show “HIT.” Include a central white crosshair with a subtle orange glow. There is no need to render a player bullet or muzzle flash because the original firing mechanic is an automatic proximity attack. Show “IMPACT - KEEP MOVING” when hit and “SURVIVE THE ATTACK” when a new run starts. Keep the soldier facing the movement direction while moving. Build the interface as a dark translucent glass-style HUD over the 3D scene. At top left, show a bordered OBJECTIVE panel reading “Survive the alien attack and reach the extraction point.” At top right, show VITALS and “100 / 100” initially with the health bar. Place a PAUSE button at bottom right. The initial screen is a full-screen dark radial overlay with an outlined centered card: large glowing peach/orange spaced title “REVENGE ROAD,” subtitle “A volcanic battlefield. A hostile sky. One extraction point.”, controls text “WASD / Arrow Keys to move · Space to jump · Click or F to fire · Shift to sprint” and “On mobile, use the on-screen controls.”, and a large red-orange gradient button labeled “PLAY FIRST LEVEL.” Clicking it initializes/reset the run and hides the menu. Escape or PAUSE pauses the game and shows a centered “PAUSED” card saying “The battlefield is waiting.” with RESUME. On victory, show a centered “EXTRACTION REACHED” card saying “You survived the alien attack and secured the road.” with PLAY AGAIN. Use responsive sizing for desktop and mobile, rounded cards, warm orange borders, and red-orange glowing action buttons. Keep the game running with an animated camera, fog, hovering enemies, flickering lava cracks, and pulsing lava lighting while active; stop gameplay updates while paused or on an end screen.