Skip to content

Arcade › Relic Run

Relic Run

  • 3d
  • top-down
  • arcade
  • collection
  • time-attack
  • sci-fi
0
Remix it Discord

0 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Kim Ortega built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Relic Run yet. Play it, then tell Kim Ortega what you would add next.

Make your own game

Relic Run was built by Kim Ortega with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Relic Run opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Relic Run

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D top-down arcade collection game titled “Relic Run.” Use Three.js or an equivalent 3D engine with a dark navy background and a circular arena: a flat dark blue ground disk about 20 units in radius, atmospheric fog, soft shadows, and a glowing blue metallic torus boundary around the edge. Keep the camera in a high, angled top-down third-person view that follows/targets the player, with the whole arena readable.

The player is a small stylized teal sci-fi explorer/robot at the arena floor, made from a rounded capsule-like body with a bright cyan glowing visor. Start the player near the south side of the arena at approximately (0, 0, 10). Allow movement with WASD and arrow keys, plus an on-screen virtual joystick for touch devices. Movement should be smooth and top-down, roughly 7 units/second, and keep the player in the arena.

Place exactly 10 collectible relics at fixed positions distributed around the arena, including the outer and central areas. Relics should be gold/yellow glowing artifacts: an angular faceted/octagonal core with a luminous halo/ring. If an uploaded OBJ/texture asset is available, use it as the relic model, normalize it to a small consistent size, otherwise use the faceted gold fallback. Make relics slowly rotate and bob vertically. When the player comes within roughly 1.45 units, hide the relic and increment the collected count.

Add four hostile moving sentinels, rendered as red/pink glowing faceted icosahedral/rock-like objects. They orbit around the arena center on a circular path of radius about 8, with alternating orbit directions and different phase offsets, while rotating themselves. If a sentinel comes within about 1.35 units of the player, reset the player to the starting position and deduct 3 seconds from the remaining time; do not deduct relics. The arena floor itself is safe, but the moving sentinels are dangerous.

The central game rule is: collect all 10 relics before the 60-second countdown reaches zero. Show a fixed glassy dark HUD overlay: a rounded top bar spanning nearly the width, “RELIC RUN” in uppercase cyan on the left, and “Relics 0/10” plus “Time 60” on the right, with the numeric values highlighted gold/yellow. Update the relic counter and countdown continuously, clamping displayed time at zero. At the bottom, show a rounded hint bar reading approximately “WASD / arrows or the on-screen joystick · collect the gold relics.”

Before the run starts, show a centered rounded dark translucent instruction panel over the arena with the title “Relic Run,” the text “Collect 10 relics before the clock hits zero. The arena is safe to enter — the moving sentinels are not.” and a prominent rounded pale-gold “Start run” button. Clicking it resets the score to zero, time to 60, player position to the starting location, makes all relics visible, and begins play. Hide the instruction panel while playing. If all 10 relics are collected, stop gameplay and show the panel with the heading “Arena cleared,” text stating that all 10 relics were recovered and how many seconds remain, and change the button to “Run again.” If the timer reaches zero first, stop gameplay and show “Time expired,” with text stating how many relics were recovered and suggesting another run; the button should also restart the run.

Use a restrained neon sci-fi visual style: near-black/navy world, cyan player and boundary lighting, warm gold collectibles and HUD accents, red hostile sentinels, rounded translucent dark UI panels with thin blue-gray borders, and soft bloom-like emissive materials without clutter. Make the layout responsive for desktop and mobile screens, preserving the readable HUD and touch joystick support.

More free browser games

Browse the whole Arcade →