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Arcade › Quiet Paws
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Azalea Rogers built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Quiet Paws yet. Play it, then tell Azalea Rogers what you would add next.
Quiet Paws was built by Azalea Rogers with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Quiet Paws opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a 3D third-person/top-down stealth game titled “Quiet Paws,” set in a compact low-poly bedroom at night with a dark plum/purple color palette and soft pink lighting. Use an elevated perspective camera looking down at the room and smoothly follow the player, with a slight forward-facing angle rather than a first-person view. The room is a roughly 12-by-12 square: a dark mauve floor with faint grid/seam lines, dark back and left walls, and a low shelf along the right side. Include a large bed against the back wall, low tables, a floor lamp in the back-left corner with a warm pink glow, and several simple blocky bedroom obstacles: a toy box near the center-left, a pale pillow pile on the right-center, and a nightstand toward the back-left. Add a translucent pale-pink diagonal “quiet sneak path” across the floor as a visual route. The player is a small custom furry animal made from simple rounded 3D shapes: a red body, pink head and belly patch, pale muzzle, red pointed ears, dark small eyes, and a curled pink tail. Start the player on a circular bright-pink safe rug in the front-left corner of the room (approximately x=-4.7, z=4.1). The goal is to travel across the room, collect a floating golden key near the front-right area (approximately x=4.25, z=3.65), then return to the pink rug with the key. Hos is a tabby cat sleeping near the back-right/bed area (approximately x=2.9, z=-2.15), using a stylized Kenney cube-pets-like low-poly cat model with warm brown/tabby coloring. Place a thin yellow translucent hearing ring around Hos with roughly 2 units radius so the player can clearly see the danger zone. Hos begins asleep. The player’s movement is continuous and smoothly accelerated, controlled with WASD or arrow keys; also provide a virtual circular joystick at the lower-left on mobile. Enter/Space starts from the title screen, and R restarts after a result. The player can move anywhere within the room bounds. Implement the stealth rules precisely: moving slowly creates little noise, while running/fast movement raises the noise contribution substantially. Movement inside Hos’s yellow hearing ring builds wake faster, especially while moving, and standing still there still creates a smaller amount of wake. Carrying the key adds a small constant noise contribution. The visible Hos wake meter should gradually recover when the player is farther away (especially beyond about 3.2 units), and recover more slowly at intermediate distance. Clamp the meter from 0 to 100 percent. When it reaches 100%, Hos wakes, switches from a sleeping/idle animation to a running animation, and chases the player at a faster speed. If the cat reaches the player, the player loses. Touching the key makes it disappear and marks it collected. If the player carrying the key reaches the pink rug while Hos is still asleep, the player wins. Render with soft shadows, ambient pink/mauve night illumination, fog fading into the dark purple background, and a polished cozy low-poly look. The key should bob gently and rotate while it is visible. The player should face its movement direction and have a subtle bob/stretch while moving. Keep the camera smoothly tracking the player. Build a glassy dark translucent HUD over the game: at the top-left show “Goal: grab the golden key and sneak back to the pink rug. Don’t wake Hos the tabby cat.” At the top-right show “Hos wake meter,” a 0–100% numeric label, and a rounded horizontal bar that transitions from pink through yellow to red as it fills. At the bottom-right show the hint “WASD / Arrow keys to sneak. Move slowly near Hos — running makes noise.” On small screens show the translucent circular joystick at bottom-left. Before play, show a full-screen dark purple/pink translucent title card with the large pink-white title “Quiet Paws,” explanatory text saying the player is a red-and-pink furry sneaking through Hos the tabby cat’s room and must get the key, return to the rug, and keep the wake meter low, plus a rounded pink “Start sneaking” button. After winning, show a centered translucent panel titled “Goal complete!” with text explaining that the key was retrieved and Hos was not awakened, and a “Try again” button. After losing, show a centered panel titled “Hos woke up!” explaining that the tabby caught the player and suggesting sneaking slower near the yellow hearing ring, with the same restart button.