Skip to content

Arcade › Quartier 93

Quartier 93

  • 3d
  • third-person
  • street-football
  • sports
  • open-world
  • urban
  • mission
  • arcade
0
Remix it Discord

0 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. moha dubled built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Quartier 93 yet. Play it, then tell moha dubled what you would add next.

Make your own game

Quartier 93 was built by moha dubled with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Quartier 93 opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Quartier 93

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a third-person 3D neighborhood street-football game titled “Quartier 93: Street Football.” Set it in a compact urban district viewed from behind and slightly above the player, with mouse/touch drag camera look and a soft, game-like presentation. Use a muted blue-gray sky with distance fog, dynamic daylight that starts around 12:00, warm directional sunlight, cool fill light, and soft shadows.

Build a large square grassy ground area divided into city blocks by dark asphalt roads: three broad north-south roads and three east-west roads, with pale concrete sidewalks along block edges and small white dashed lane markings. Place simple gray apartment/building shells around the perimeter and at the sides, some with muted reddish shop awnings. Add several small parks or green spaces containing repeated low-poly trees made from brown trunks and rounded green crowns. Near the neighborhood pitch, add four simple dark lamp posts with glowing warm yellow lamps.

Make the central activity area a rectangular green football pitch at approximately the north side of the starting neighborhood, with white boundary lines, a white center circle, and simple white goals with crossbars, posts, and faint translucent nets at both ends. Put a red football on the pitch. The player is a casual young male footballer character, using an animated low-poly third-party-style character model, initially near the neighborhood streets. Include idle, walking, and running animations. Add three wandering NPC residents: a female resident named Amel near the pitch, a male named Malik near the pitch, and another male neighbor farther away. They should slowly wander around their starting areas using walk animation.

The core gameplay loop is exploration, talking to Malik, and scoring football goals. The initial mission HUD text must say “Talk to Malik near the pitch.” When the player approaches an NPC within interaction range and presses E, show a dark translucent dialogue panel at the bottom center. For Malik, display speaker name “MALIK” and the line: “The pitch is ours tonight. Score once and I will put in a word with the coach.” For Amel, display “AMEL” and: “Salut! The neighborhood is waking up. Keep your head up out there.” Pressing E while the dialogue is open closes it. Speaking to Malik on the initial mission changes the mission to “Score a goal on the neighborhood pitch.”

Let the player move with WASD or arrow keys, sprint while holding Shift, and jump with Space. Support a mobile virtual joystick. Use a third-person controller with walking/running speed, jumping, gravity, and slope handling. Press F near the ball (within about five world units) to shoot it in the camera-facing direction; holding Shift makes the shot stronger. Apply simple physical ball motion with friction, ground bouncing, rolling/spinning, and reset the ball to the center after a goal. A goal counts when the moving ball crosses the goal line inside the goal width. On scoring, increment the goals counter, add €50, show a “GOAL! +€50” toast notification, and change the mission to “Talk to Malik for your reward.” Preserve the code’s simple mission state progression; no extra invented quest system is needed.

Include a driveable sedan parked on a street near the starting area. When the player is within about four units and presses E, hide the player and enter the car; show a toast saying “You are driving — WASD to cruise.” While driving, use WASD/arrows to move the sedan, with normal speed around 9 and Shift speed around 15, rotate it toward its movement direction, and keep the hidden player root aligned to the car. Press E again near/in the car to exit, show “You left the car,” and make the player visible again. Do not require a separate driving HUD.

Use a clean dark translucent HUD over the game. At the top left show rounded pills for heart/health “100,” money “€ 120,” football goals “0,” and a sun/time display “12:00.” Health is displayed but there is no combat or damage system, so leave it at 100 unless implementing the exact existing state behavior. Beneath it, show a left mission card with a green accent border, an uppercase “CURRENT MISSION” label, and the current objective. At top right show a rounded help card with exactly these control hints: “WASD / arrows move · Shift sprint · Space jump”, “F shoot ball · E interact / car · drag to look”, and a green “Mobile joystick supported” line. Place a 150-by-150 rounded minimap in the lower right: dark blue background, simplified gray road grid, green pitch rectangle with white outline, a red pitch marker, a cyan player dot, and yellow square NPC markers. Show temporary rounded toast messages centered near the upper middle, and bottom-center dialogue in a wide dark rounded box. Keep the visual style low-poly, colorful but subdued, grounded urban neighborhood simulation with modern translucent dark-blue UI panels and green/yellow accents.

More free browser games

Browse the whole Arcade →