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Pyrrhia Skies

  • 3d
  • roleplay
  • sandbox
  • dragon
  • exploration
  • low-poly
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About Pyrrhia Skies

A multiplayer 3D Wings of Fire fan game where players can create dragons, explore Pyrrhia and Pantala, interact with other fans, roleplay, and experience the world of the series.

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Miri Orme built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Pyrrhia Skies yet. Play it, then tell Miri Orme what you would add next.

Make your own game

Pyrrhia Skies was built by Miri Orme with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Pyrrhia Skies opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Pyrrhia Skies

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a browser-based 3D third-person dragon roleplay sandbox titled “Pyrrhia Skies.” It is a stylized, low-poly Wings of Fire-inspired fan game (use original generic dragon geometry rather than copyrighted series models or assets) set above a bright blue cloud/ocean sea with floating grassy isles. The playable world should open on Roost Isle, the main central island, with faceted brown cliff sides and a flat green grass top. Add smaller Ember Isle to the southeast and Moon Isle to the southwest, plus scattered stylized pine trees. Place a simple imported-or-equivalent low-poly house/roost hall and a watchtower on Roost Isle. Use a pale cyan sky, distant fog, soft white clouds at varying heights, warm sunlight, cool fill/rim lighting, shadows, and an inviting colorful adventure-game presentation.

Create a controllable original dragon avatar made from simple low-poly primitives: horizontal capsule body, neck, rounded head, small horns, cone-like snout, four legs, long tapered tail, and two angular membrane wings. Use a smooth third-person follow camera at roughly 8 units behind the dragon with mouse look. The dragon starts near the Roost Isle gathering area. Implement WASD movement, mouse camera look, Shift to run, Space to jump; movement should visibly animate legs, tail, head, and wings. E toggles flight: takeoff raises the dragon into the air, spreads/flaps the wings, and Space ascends while the dragon gently loses altitude otherwise; pressing E again lands and tucks the wings. C toggles a crouched stance, lowering the legs and body. Q toggles a hunting crouch. Show the current action as idle, walk, run, backward, flying, crouch, or hunting in the lower-left status display. Do not add combat, health, inventory, quests, scoring, or win/lose systems—the focus is exploration and roleplay.

Include a Dragon Creator panel in the upper-right. Provide a tribe/species selector with exactly these options and visual treatments: SkyWing (scarlet/orange with red-gold underside), RainWing (purple with mint/green accents and color-shift-inspired accents), SandWing (golden/tan, pale yellow underside, smaller build and tail barbs), SeaWing (blue/green/teal with bright cyan glowing eye treatment and small sea fins), NightWing (deep purple/black with small pale star-like scale dots), IceWing (white/pale blue with pale blue spikes), MudWing (large brown/amber), LeafWing (green/brown with gold accents), SilkWing (pink/purple with a second pair of visible wings and butterfly-inspired coloring), and HiveWing (red/yellow/black pattern-inspired coloring). Changing the selection should recolor and resize the player where appropriate and reveal simple tribe-specific primitive details: SeaWing fins, NightWing stars, SandWing barbs, IceWing spikes, RainWing accent rings, and SilkWing extra wings. Display a short automatically updated tribe description including build, colors, eyes, and wing style. The default selected tribe is SkyWing.

Below the tribe selector, add a “Quick color” row of five circular swatches for SkyWing red-orange, RainWing purple, SandWing gold, SeaWing teal, and NightWing dark purple. Clicking a swatch recolors the dragon’s main scales and marks that swatch active, while retaining the selected tribe’s descriptive text with a custom-color indication. Add an “Explore region” section with active Pyrrhia and inactive/alternate Pantala buttons. Clicking Pyrrhia returns the player to Roost Isle and displays a brief centered notification such as “You returned to the Roost Isle gathering.” Clicking Pantala teleports the player to the Ember Isle location and displays “You crossed the shimmering skyway to Pantala.” Treat this as a simple location switch; no streaming, network multiplayer, or actual online systems are required.

Populate the scene with three translucent ghostlike companion dragons: Aurora near the left side of Roost Isle in pink/purple with a gold accent, Cinder nearby in orange/red with a dark accent, and Tide in teal with a pale accent. Add a full-width “Wave to nearby dragons” button in the creator panel; clicking it produces a temporary centered chat-style message that Aurora waves back with a welcome. These companions are visual roleplay set dressing and need not have autonomous AI.

Build a dark translucent glass HUD over the scene. Upper-left: a rounded panel labeled “PYRRHIA SKIES” in warm gold uppercase text and the subtitle “Dragon roleplay sandbox · explore the floating isles.” Upper-right: the Dragon Creator panel. Lower-left: a rounded status panel showing the selected tribe, region/island, and current action, initially “SkyWing · Pyrrhia · Roost Isle · idle.” Center-lower: temporary notification/chat bubbles. Add keyboard overlays: T toggles a centered WORLD MAP panel and R toggles a centered DRAGON MENU panel, with each hiding the other. The map text should list “Pyrrhia: Roost Isle · Ember Isle · Moon Isle” and “Pantala: Skyway landing · rainforest frontier,” and say “T closes the map.” The menu should list “Personal Info · Quests · Maps · Tribe details” and say “R closes the menu.” Lower-right help text should read “WASD move · mouse look · Shift run · Space jump/ascend / E take off · C crouch · Q hunt · T map · R menu.” Use responsive layout: on narrow screens move the creator panel toward the lower-right/bottom area and hide the help hint. Use dark navy panels with rounded corners, subtle blue borders, blur/transparency, cream/gold headings, and pale blue body text.

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