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Prospect Path

  • 3d
  • sports
  • football
  • life-sim
  • arcade
  • choice-driven
  • mobile-friendly
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. aloccke built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Prospect Path yet. Play it, then tell aloccke what you would add next.

Make your own game

Prospect Path was built by aloccke with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Prospect Path opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Prospect Path

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-playable 3D football life-sim vertical slice titled “Prospect Path.” Use a Three.js-style third-person perspective over a rectangular green American-football practice field: white horizontal yard lines and a white center line, dark track/border beyond the field, perimeter fencing, and grandstands along both sides. Use a bright blue sky background with light fog, strong soft shadows, and simple low-poly/asset-pack visuals. The player is a small football-training character (fallback can be a blue capsule-like body with a white helmet; preferably a Kenney-style mini character) viewed from behind and above by a smooth-following camera positioned diagonally behind the player. Place eight orange training cones at fixed shuttle targets around the field, including positions spread from the near starting area to the far left/right and back. Only the current target cone should glow yellow/orange, bob slightly, and rotate; cleared cones disappear until the route loops.

The game begins with a dark translucent rounded title card over the field. Show the title “Prospect Path,” subtitle “A playable slice of the bigger life sim you described,” and instructions that the player trains on the field, then answers coach, media, class, and teammate situations with typed text or browser voice input. Explain: move with WASD/arrow keys/touch D-pad, sprint with Shift or a Sprint button, hit glowing cone targets before the clock runs out, then handle the off-field moment. Include a prominent green “Start Career” button. Once started, keep a responsive HUD over the 3D scene: a top-left dark glass stats panel labeled “Prospect Path” and “Freshman Year — Week N,” with phase label and numeric cards for Athleticism, Academics, Coach Trust, Composure, Popularity, Stress, and Draft Buzz. Add a Career Snapshot panel with status pills such as prospect tier, form, and stress state, plus a contextual legend.

The core loop lasts six weeks. Each week starts a 25-second cone shuttle drill. Place the player at the near end of the field; movement speed is about 5.2 and sprint speed about 8.1. WASD and arrow keys move in four directions, normalize diagonal movement, and Shift temporarily sprints. On mobile, show a visible touch D-pad with up/left/right/down buttons and Sprint; buttons should support press-and-hold movement. Also include a “Focus Reset” button that reduces Stress by 3. Clamp the player inside the practice area. Display a centered pill-shaped banner “Cone shuttle — hit the glowing cone. Clock Xs,” current target count (target 1/8 etc.), drill points this week, and brief “+1 rep won” toast feedback. When the player comes within roughly 1.1 units of the glowing target, award one drill point, hide that cone, advance to the next target, and reset the route after all eight are cleared. When the timer reaches zero, finish the drill. Add Athleticism by 1.2 times that week’s drill points, Draft Buzz by 0.9 times the points, and reduce Stress by 4 for at least five points or increase it by 5 otherwise; clamp stats from 0 to 99.

After every drill, open a centered dark glass off-field decision card. Cycle scenarios by week through these six situations: (1) “Film Room Confrontation” — coach asks why effort dropped after a missed block; (2) “Grade Check” — history teacher says the grade dipped and staff is watching; (3) “Local Reporter Mic” — reporter asks whether the offense depends too much on the player; (4) “Locker Room Tension” — teammate says the player cares more about cameras than the team; (5) “Late-Night Pressure” — player is overwhelmed by recruiting comments and must send self-talk or a support message; (6) “Recruiting Call” — recruiter asks what kind of teammate and student the player is under pressure. Show the scenario prompt and a hint explaining the desired qualities. Provide a multiline text area with placeholder “Type exactly what you’d say...”, a green “Submit Response” button, a “Use Short Safe Reply” button that submits “I own it. I will work, study, and do better for the team.”, and, when SpeechRecognition/webkitSpeechRecognition is available, a “Voice Input” button that dictates into the text area.

Analyze responses with transparent keyword heuristics rather than a hidden AI requirement. Recognize categories including accountability (own, my fault, I will, need to, do better, accountable, responsibility), football (film, rep/reps, block, route, team, effort, practice, playbook), respect (coach, sir, respect, thank, appreciate, yes), academics (study, grade, class, teacher, assignment, tutor, plan, schedule), empathy (teammate, together, help, support, listen, understand, family), leadership (lead, leader, example, discipline, consistent, trust, focus), composure (calm, breathe, reset, focus, steady, handle, perspective), ego (me, my stats, star, deserve, they need me, I carry), and blame (not my fault, their fault, coach fault, line fault, media fault, because they). Give a small length bonus for responses of at least 12 words and a penalty for all-caps words or three or more exclamation marks; very short replies under five words lose some Coach Trust and Draft Buzz. Apply scenario-specific stat changes: coach answers reward accountability/football/respect and composure/leadership while penalizing blame/ego and raising stress; teacher answers reward academics/accountability and composure while penalizing blame/ego; media answers reward leadership/empathy/composure/football for Popularity and Draft Buzz while penalizing ego/blame; teammate answers reward empathy/accountability/leadership/composure, increase trust and popularity, and reduce stress while penalizing ego/blame; mental-pressure answers strongly reward composure and empathy, reduce stress, and slightly reward academics/leadership; recruiting answers reward leadership, academics, accountability, respect, composure, and empathy for Draft Buzz/Trust/Popularity while penalizing ego/blame. After submitting, display a “Scouting read” with one of: “Strong answer — composed, purposeful, team-centered.”, “Solid answer — believable and mature.”, “Mixed answer — some upside, some risk.”, or “Risky answer — came off tense or defensive.” Show colored positive/negative stat delta pills, then let the player advance to the next week.

At the end of Week 6, show a “Freshman year wrap” / “Season Summary” card with a final profile score weighted approximately Athleticism 25%, Academics 14%, Coach Trust 18%, Composure 16%, Popularity 10%, inverse Stress 8%, and Draft Buzz 19%. Give tiered summary text: weak scores say the player flashed talent but is a long-term project; mid scores say the player stayed in the conversation but has weak spots; stronger scores say the player built a strong freshman foundation and recruiting momentum; highest scores say early blue-chip recruit with NFL upside. List all final stats, total drill points, off-field choices, and a “Run Another Career” button. Maintain a polished mobile-friendly dark navy glass UI with rounded panels, pale blue-gray secondary text, mint-green primary buttons/highlights, yellow/orange sprint and cone accents, and clear touch targets; preserve the unobstructed low-poly field scene behind the HUD and cards.

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