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Arcade › Production QA PlayCanvas Gallery

Production QA PlayCanvas Gallery

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  • 3d
  • arcade
  • target-gallery
  • casual

How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

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Made by test-user-001, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.

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Make your own game

Production QA PlayCanvas Gallery was built by test-user-001 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Production QA PlayCanvas Gallery opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Production QA PlayCanvas Gallery

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a minimalist 3D click/tap target-gallery game titled “Production QA PlayCanvas Gallery.” Use a full-window, fixed-camera 3D view with a nearly black deep-navy background (#09111f), no scenery or floor, and a straight-on perspective camera centered at (0, 0, 9) facing the origin. Place exactly three large smooth glossy spheres in a horizontal row at approximately x = -2.15, 0, +2.15, y = 0, with the same size. Color them vivid coral-red, bright cyan-blue, and warm golden-yellow, with subtle colored emissive glow and polished highlights. Use soft neutral/warm lighting and keep all three targets framed across screen sizes.

Overlay a simple responsive HTML-style HUD above the 3D canvas. At top center show a dark translucent rounded pill with a thin muted border and bold white text “SCORE 0 / 3”; keep the counter visible throughout play. At bottom center show the small pale hint “Tap or click the spheres to score.” On the initial menu, put a wide dark translucent rounded rectangle centered horizontally in the upper-middle area, with a subtle light border and soft dark shadow. It contains large bold white “Target Gallery,” muted pale-blue instructional text “Tap or click each glowing sphere.” and a prominent rounded cyan-to-blue gradient button labeled “Start.” Preserve the restrained palette, generous empty space, crisp system sans-serif typography, and polished QA-demo look from the reference.

Gameplay is only target selection: Start hides the intro panel and enables clicking/tapping the 3D spheres. Detect which sphere is picked by the pointer in camera/screen space. Each distinct target can score once: on a hit, disable/remove that sphere from view and increment the score by one. Unsuccessful clicks do nothing; there are no lives, timer, player avatar, movement, weapons, or miss penalty. When all three spheres have been hit, show a centered completion panel with heading “Gallery cleared!”, copy “You hit all three targets.” and a “Restart” button. Restart restores all three targets and score 0 and returns to the intro menu. Make pointer input work for mouse and touch, and fit the camera framing responsively on resize.

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