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Prismwild

  • 3d
  • exploration
  • collectathon
  • cozy
  • low-poly
  • third-person
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Adeline S built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Prismwild yet. Play it, then tell Adeline S what you would add next.

Make your own game

Prismwild was built by Adeline S with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Prismwild opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Prismwild

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild a playable browser 3D exploration game titled “Prismwild,” subtitled “a tiny world of big wonders.” Use a bright, friendly low-poly/cartoon style with a sky-blue background and light atmospheric fog. Present the world from a third-person perspective behind a customizable female player avatar. The avatar starts near the center of a broad colorful valley and can roam freely with WASD or arrow keys; Space makes the character hop/jump. Use a smooth follow camera, soft shadows, and sunny lighting.

Create the valley as a large grassy ground plane with varied regions and landmarks: a raised circular meadow island, a wide blue river running through the area with a perpendicular fork, a sandy beach on the eastern/southeastern side, purple-gray mountain peaks around the perimeter, a dark cave mouth marked by a stone arch on the western side, and a pale-purple ancient ruin area with upright stone pillars and an arch toward the back. Add several small colorful village huts with cone roofs on the eastern side. Scatter stylized low-poly trees, rocks, mushrooms, and flowers throughout the grass and around the landmarks. Keep the palette cheerful: green grass, pale green meadow, golden sand, cyan water, lavender-gray rocks and ruins, warm brown roofs, and a clear blue sky.

Populate the valley with six small collectible “wildlings,” each made as a simple cute rounded creature: a colored spherical body, two cone-like ears, two dark eyes, and a faint white circular ring beneath it. Name and place them as follows: pink Pipberry around the western/central meadow, cyan Breezlet in the southern-central area, yellow Mallowmunk near the eastern beach/village side, lavender Glimmeroo near the western cave area, green Pebblit on the eastern beach area, and orange Sunfawn near the rear ruins. Have wildlings gently bob vertically, drift slightly around their home positions, and slowly rotate. The player can befriend the nearest wildling when within roughly five units by pressing E or an on-screen “Befriend [name]” button. On befriending, hide that creature, show a temporary toast such as “[name] joined your prism-pact!”, and increment the befriended count. The first three befriended wildlings satisfy the main quest; when the count reaches three, change the quest text to “3 / 3 wildlings befriended · Farmstead unlocked!” and show a toast that the old gate glows and a farmstead awaits beyond the eastern hills. Do not add combat, enemies, health, inventory, or other mechanics.

Build a fixed glassy dark-blue HUD over the 3D scene. In the upper-left show large bold white “PRISMWILD” lettering with the small subtitle beneath it. In the upper-right show a rounded translucent panel with a rainbow icon and the heading “Meadowbound,” the text “Meet the wildlings scattered across the valley,” a horizontal progress bar, and the current counter starting at “0 / 3 wildlings befriended.” Along the lower-left show a rounded help panel reading “WASD / arrows to roam · Space to hop · E to befriend a nearby wildling” and “Explore the forest, river, ruins, beach, cave, and hidden glade.” When near an unbefriended wildling, display the rounded pink action button centered near the bottom. Place a rounded STYLE palette panel in the lower-right with four circular swatches: pink, cyan, yellow, and lavender. Clicking a swatch should recolor the player avatar’s mesh materials and briefly display “Style changed! Your prism-bond is showing.” Use responsive HUD sizing for smaller screens and rounded translucent panels with subtle borders, blur, and shadows.

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