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Power Crew

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16 plays

  • 3d
  • third-person
  • casual
  • collection
  • construction
  • low-poly

How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

Help this game get better

Made by Evann Commenges, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.

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Nobody has said anything about Power Crew yet. Play it, then tell Evann Commenges what you would add next.

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Make your own game

Power Crew was built by Evann Commenges with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Power Crew opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Power Crew

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a third-person 3D low-poly worksite game titled “Power Crew.” The camera follows a small construction worker from behind, with the worker near the lower center of the screen and a broad view of the work area ahead. Use a bright, simple stylized look: flat green grass, clear light-blue sky with faint distant haze, warm sunlight and visible cast shadows. The playable area is an open grassy clearing with a circular tan dirt assembly pad at its center. Place five small colorful houses in a row across the far side of the clearing, each with a simple rectangular facade, dark brown door, and muted four-sided peaked roof; frame the site with a few stylized conifer trees near its edges.

The player is a human construction worker wearing a yellow hard hat, orange high-visibility vest, brown work clothes and dark boots. Provide third-person walking controls using an on-screen movement joystick; the worker can walk around the clearing. Show a tap interaction button only when the worker is close enough to an available crate or the central assembly pad. The objective is to collect four supply parts and bring them back to the pad to assemble a power pole. Scatter four crates around the pad: wooden pole at the near-left, crossarm at the near-right, insulators at the far-left, and power cables at the far-right. Give each crate a distinct colored body, a bright yellow stripe, a glowing circular ground hoop, and a small floating glowing marker above it. Walking near a crate and tapping PICK UP collects it, removes that crate from the scene, and increases carried inventory. At the central pad, tapping INSTALL PART consumes one carried item and advances the build by one stage. Require four collected items and four installations to win. The assembly should appear progressively on the pad: first a metal footing and tall wooden shaft, then a wooden crossarm, then three pale ceramic insulators, then three dark horizontal power cables. Do not require a particular pickup order.

Include a compact translucent dark rounded panel at top-left with a lightning icon, the bold title POWER CREW, and the instruction “Collect the parts, then assemble the power pole.” At top-right show progress, such as installed parts out of four and carried count. Center a short status message near the top that changes between instructions to find crates, collect a named part, return to install, and a completion message. Put the contextual PICK UP or INSTALL PART button near the bottom-right, and a small instruction along the bottom explaining joystick movement and tapping the button. On completion, show a centered darkened overlay with a white rounded card, a “Power restored!” heading, a short note that the neighborhood has a new power pole, and a Build another restart button that resets crates, inventory, build, and player position. Keep the experience focused on this simple collection-and-assembly loop: no enemies, combat, traffic, or extra objectives.

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