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Arcade › Poços de Caldas
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Made by Pietro Guimarães Figueiroa, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
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Poços de Caldas was built by Pietro Guimarães Figueiroa with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Poços de Caldas opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild “Poços de Caldas,” a peaceful third-person 3D exploration game set in a stylized park in the green mountains of Minas Gerais, Brazil. Use a low-poly, friendly miniature-diorama aesthetic: broad flat grassy ground, faceted green conical mountain silhouettes around the horizon, a pale blue-green sky with light atmospheric fog, and soft daylight with visible shadows. Center a large circular beige stone plaza in the open landscape. Put a small thermal-spring fountain at its center: a low polygonal cream stone basin filled with bright turquoise water, a bronze-colored tapered pedestal, a warm golden crown-like spring feature, and several small water jets. A broad paved promenade leads away from the plaza, with subtle paving seams. Place a few simple low-poly pine trees, curved street lamps, and blocky white/gray town buildings with dark window details around the edges of the park to frame the plaza without crowding it. The player is a small, simplified traveler seen from behind in a third-person follow camera: teal capsule-shaped coat/body, peach-colored round head, and a flat ochre/yellow brimmed hat. Start the traveler on the grass in front of the plaza, facing toward the fountain, with the camera behind and slightly above them. Let the player walk around the open environment using WASD on keyboard and a mobile joystick/touch movement control; allow the configured jump action if supported by the controls. Keep movement relaxed and exploratory, with camera following the character. There is no combat or time pressure. The goal is to explore the plaza and collect all five thermal-spring markers. Distribute five floating collectibles around the plaza and along the nearby promenade: each is a bright cyan/white glowing water-drop-like orb with a thin gold ring around it. Make them bob gently and rotate so they are noticeable. Collect one when the traveler gets close (roughly a few character-widths); hide that marker, increment the total, and show a brief centered Portuguese toast. Use the intermediate message “Fonte termal encontrada!” and, after the fifth, “Passeio completo! Você encontrou todas as fontes!” The collection objective is the full game loop; do not add enemies, hazards, extra levels, or unrelated objectives. Add a clean Portuguese HUD over the 3D view. At the top left, show a translucent dark teal rounded panel with bold title “Poços de Caldas” and subtitle “Um passeio pelas montanhas de Minas.” At the top right, show a matching compact panel with a water-drop icon and “Fontes: 0 / 5,” updating the count as drops are collected. Along the bottom center, show a pill-shaped translucent hint reading “Explore a praça e encontre as fontes termais · WASD / joystick.” Brief collection toasts appear near the upper-middle of the screen. Keep the interface legible, white text with subtle shadow, and responsive on mobile. The overall mood is calm sightseeing: bright turquoise spring water, muted tan plaza paving, rich grass-green surroundings, distant layered green hills, simple stylized geometry, and a clear view of the traveler, fountain, and collectible loop.