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Poços Centro

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4 plays

  • 3d
  • first-person
  • exploration
  • walking-simulator
  • city
  • educational

How to play

Play right here in your browser without an account or download. Follow the controls shown in the game, and use Play fullscreen for a larger view.

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Made by Pietro Guimarães Figueiroa, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.

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Make your own game

Poços Centro was built by Pietro Guimarães Figueiroa with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Poços Centro opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Poços Centro

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create “Poços Centro”, a small, freely explorable first-person 3D walking reconstruction of the historic/thermal downtown of Poços de Caldas, Minas Gerais, Brazil. It is an atmospheric city-exploration scene, not a mission game: provide no invented quests, collectibles, combat, score, or win condition. Use a human-height first-person camera with a small centered white reticle; the player is not visibly rendered. The compact playable area is a walkable downtown basin with a simple aligned grid of narrow dark asphalt streets and short pale center dashes, sidewalks, low-rise pastel shop buildings with simple tiled roofs and street-facing windows, plus a green boundary/rim of stylized hills around the map. Give the basin subtle uneven elevation and distant layered green mountain silhouettes suggesting Serra de São Domingos, while keeping the central streets mostly level. Build key landmarks as recognizable but deliberately simplified, low-poly architectural forms: Praça Pedro Sanches as a broad circular pale paved plaza with a small stone cylindrical fountain and visible water at its center; Parque José Affonso Junqueira as a rectangular green garden between landmarks with pale straight paths and rows of leafy trees; the Palace Hotel and Palace Casino as individually composed cream/ochre historic facades with multiple floors of blue-green windows, pale window trim, cornices, roof features, and columned entrance porticos; and Thermas Antônio Carlos as a larger pale historic building with a warm ochre roof detail. Add a few restrained street lamps, wayfinding signboards for the plaza, park, and Thermas, and a handful of simple parked or slowly moving sedans for scale. Use softly shaded, stylized, non-photogrammetric geometry and natural muted colors: blue-gray sky, green terrain, charcoal streets, cream stone, pastel facades, and warm gold accents. Light the scene with soft daylight, shadows, light atmospheric fog, and a slow subtle day-light/sky brightness cycle.

Controls: WASD to walk, mouse to look around after clicking the game to capture the mouse, Shift to run, and Escape to release the mouse. Keep movement free-form within the compact city area; the experience is simply to explore. Show a Portuguese-language welcome overlay at startup, dimming the scene behind it. The centered dark translucent card has a thin warm-gold border and rounded corners, the heading “Poços — Centro Histórico”, brief copy describing an explorable reconstruction of the thermal core with real geographic references and stylized Serra de São Domingos terrain, a disclaimer that it covers only the historic center and is not a complete replica or photogrammetric model, and a gold “Entrar na cidade” button that closes the overlay. Keep a fixed HUD visible during play: top-left dark translucent identity panel with “POÇOS DE CALDAS” and “Centro histórico · Minas Gerais”; top-right compact dark panel with the current nearby place name; bottom-center instruction strip reading “WASD mover · clique no jogo para capturar o mouse · Shift correr · Esc liberar”; and the tiny centered reticle. Update the location panel as the player approaches the named plaza, park, Thermas, Palace Hotel, or Palace Casino, otherwise show “Centro · Poços de Caldas”. The style should feel like a compact, calm, playable geographic city vignette rather than a complete or photorealistic city simulation.

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