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Pocong Orbit

  • 3d
  • space
  • sci-fi
  • interactive-viewer
  • orbit
  • surreal
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Ikhwan Hanan built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Pocong Orbit yet. Play it, then tell Ikhwan Hanan what you would add next.

Make your own game

Pocong Orbit was built by Ikhwan Hanan with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Pocong Orbit opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Pocong Orbit

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based interactive 3D space scene titled “Pocong Orbit,” presented as a dark sci-fi orbital-array viewer rather than a combat or score-based game. Use a black/navy background with exponential space fog and roughly 1,800 tiny pale-blue stars distributed throughout deep space. The camera is a perspective camera initially positioned around (0, 5.5, 14), aimed at the origin, with damped orbit controls: drag to rotate around the central object and scroll to zoom, constrained to a close/far range. Keep the canvas full-screen and render with antialiasing, high-DPI support, ACES-style tone mapping, and a slightly bright cinematic exposure.

At the center, place a glowing orange-yellow sun: a bright flat-shaded/basic-material sphere about radius 2.25, surrounded by a larger transparent orange-red additive corona about radius 2.62 that subtly pulses in scale. Add a strong warm orange point light at the sun. Enclose the sun in a spherical Dyson-like collector shell with radius about 4.65. Build the shell from 12 latitude rows, each containing 24 individually positioned rectangular solar-collector panels, for 288 panels total. The rows should cover most, but not the extreme poles, from about -0.72π to +0.72π latitude. Each panel is a dark teal/blue metallic rectangular box with a small thickness, bright cyan emissive character, double-sided surfaces, and narrow glowing cyan edges or wire-like outlines. Leave visible gaps between panels so the orange sun shows through; alternate row alignment slightly. The overall result should read as a dense, fragmented orbital sphere of solar panels, with many panels jutting toward the camera and strong cyan line highlights. Add three very thin pale-cyan translucent torus rings close to the shell, each with a slightly different X/Z tilt, plus a larger thin blue outer orbital guide ring at radius about 6.25 oriented horizontally around the scene.

Include a small stylized chibi pocong guardian in the scene, made from simple geometric meshes and positioned off to the lower-right/front of the array around (4.8, -1.25, 5.8), so it may be partly occluded by the collector shell depending on camera angle. It is a cute Indonesian wrapped-ghost figure: an off-white tapered cone-like wrapped body about 2.35 high, a rounded off-white head above it, a small gray-blue faceted knot protruding from the top, and two tied rounded feet at the bottom. Give it short angled cylindrical arms, two small dark eyes and a tiny dark mouth on the front. It holds a scythe: a dark brown vertical wooden handle and a metallic pale-blue curved blade with a subtle cool emissive glow. Make the pocong gently bob vertically, sway its body slightly, and animate the scythe with a small rhythmic rotation; it should remain a decorative guardian, with no attacks, collisions, health, score, or win state.

Animate the collector sphere with a slow continuous Y rotation (about 0.075 radians per second) and a very subtle X rocking motion. Slowly rotate the sun and star field in opposite/subtle directions while pulsing the corona. Preserve the quiet contemplative inspection experience and do not add enemies, pickups, menus, weapons gameplay, or extra mechanics. Overlay a minimal non-interactive HUD: upper-left text in uppercase, spaced lettering reading “DYSON SUN // ORBITAL ARRAY,” with “ORBITAL ARRAY” in warm amber; upper-right instructions reading “DRAG TO ORBIT” and “SCROLL TO ZOOM”; lower-left a small semi-transparent caption reading “Pocong chibi bersabit menjaga cangkang pengumpul surya.” Use a clean system sans-serif font, pale blue-white HUD text, amber accent, and subtle cyan glow/text shadow. The visual style should be a high-contrast neon wireframe/metallic sci-fi shell around a warm glowing star, with the cute white pocong contrasting against the dark space and industrial blue collectors.

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