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Pit Stop Tycoon

  • 3d
  • tycoon
  • car-service
  • driving
  • minigame
  • simulation
  • mobile-friendly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. brickyard18 built it with Cinevva, so it works on a phone or a tablet too.

Discussion

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Make your own game

Pit Stop Tycoon was built by brickyard18 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Pit Stop Tycoon opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Pit Stop Tycoon

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D game titled “Pit Stop Tycoon” using Three.js or an equivalent web 3D engine. It is a small hands-on car-service and delivery tycoon game viewed from a high, angled third-person perspective. The scene should have a pale blue sky/background with light fog, soft shadows, and simple low-poly materials. Build a large square green grass lot with a dark gray cross-shaped road through its center. At the upper-left/back side of the lot, add a compact pit-stop building: a white rectangular floor/platform, dark back wall and posts, a large red flat roof, a yellow door, and a yellow sign reading “PIT STOP.” Mark several parking spaces near the road with short yellow lines.

Load or create simple low-poly vehicles resembling a sedan, sports sedan, and sports hatchback. The player begins with a sedan parked inside/near the pit-stop building at approximately the back-left of the lot. Place three customer cars around the lot at fixed destinations, one near the upper-right, one lower/right, and one lower/left. Customers should be named Maya, Theo, and Riley, with cars respectively represented by a sedan, sports hatchback/sports car, and sedan. Start with Maya’s sedan as the active job. Put a rotating glowing yellow ring and a small bobbing yellow cone at the active customer’s location as the delivery marker.

The core loop is: service the active customer’s car in a repair-bay minigame, then drive the repaired player car to that customer’s glowing marker and park close enough to deliver it, receive payment, and start the next customer. Use a game mode/state flow such as repair/shop, driving, and completed delivery. The player can only move the car during the driving state. Use WASD and arrow keys, and provide an on-screen touch control pad on small/mobile screens with up, down, left, and right arrow buttons. While driving, move at about 7 world units per second, rotate the car in its travel direction, and clamp it within the square lot. Keep a smoothly following camera above and behind the player car, looking toward it.

At the start of every job, show a dark translucent rounded job panel in the upper-right with the job title such as “Job 1: Maya’s Sedan,” instructional text explaining that the car must be cleaned, painted, and tuned before delivery, and action controls. Open a prominent dark translucent “Hands-on repair bay” panel near the bottom center. The repair panel contains a stylized side/top-view red car graphic on a dark blue background, six visible brown dirt spots, a progress meter, a current tool icon, task instructions, and a Close button. The repair bay is pointer/touch draggable rather than button-mashing:

1. Wash task: show a sponge icon and require the player to drag over all six brown dirt spots on the miniature car. Each contacted dirt spot disappears. Once all six are scrubbed, complete the task and award 20 quality points.
2. Paint task: show a paint icon and require five drag strokes across the central body area of the miniature car. Visually change the car body color progressively as strokes are made. Completing it awards 30 quality points.
3. Tune task: show a wrench icon and require dragging all the way across the miniature car to the far/right side. Completing it awards 25 quality points.

Display progress as “0 / 3 tasks complete,” etc., with a blue progress bar. Quality begins at 0% and is capped at 100%; after all three tasks it should be 75% with these values. The player may close the repair bay early; if incomplete, provide an “Open repair bay” action to resume it. Once all three tasks are complete, replace the repair instructions with a Ready message and provide a yellow/blue action such as “Take car to customer.” Clicking it hides the repair panel, switches to driving, and tells the player to drive to the named customer’s glowing marker.

When the player car is within roughly 2.5 world units of the active customer marker during driving, complete the delivery automatically. Calculate payout as 35 dollars plus the rounded current quality multiplied by 1.2, so a fully completed 75-quality service pays 
25. Show a “Great delivery! You earned $...” message and a “Next customer” button. Clicking it cycles to the next customer, resets quality to 0, opens the next repair job, and updates the job number/name. Maintain the visible tycoon statistics in a dark translucent panel at upper-left: title “PIT STOP TYCOON,” Cash starting at
20, Jobs completed starting at 0, and Current quality as a percentage. Update cash and completed jobs after each delivery. Use a clean responsive HUD over the 3D canvas. Panels should be nearly black/navy with transparency, rounded corners, subtle borders and shadows, pale gray instructional text, and yellow highlights/buttons. Use a modern system sans-serif font. The initial bottom-center hint should say “WASD / arrows to drive · park in the glowing customer zone”; during the repair state say to use the repair bay with finger or mouse; during delivery say to drive there and park inside the ring. Hide the touch controls on desktop-sized screens and show them on smaller screens. Preserve the uncluttered stylized low-poly aesthetic visible in the reference: green lot, blue-gray background, red shop roof, yellow signage/markers, compact toy-like cars, and an elevated isometric-like camera.

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