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Pink Split

  • 3d
  • third-person
  • character-showcase
  • exploration
  • anime
  • stylized
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Dominique Pitteloud built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Pink Split yet. Play it, then tell Dominique Pitteloud what you would add next.

Make your own game

Pink Split was built by Dominique Pitteloud with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Pink Split opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Pink Split

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a browser-based 3D third-person character showcase titled "Pink Split". Use a dark plum background (#180d20) with subtle fog, a perspective camera, soft pink/white hemisphere lighting, a strong pink key light from above/front, and a violet rim light. Render a circular raised stage: a wide low cylinder in deep lavender/plum, with a smaller thin circular pink-purple inset on top and ten evenly spaced small glowing hot-pink orb lights around the outer perimeter. Place the playable anime-styled girl on the stage, initially at the center/front area (approximately x=0, y=.64, z=2.4). Build her entirely from simple low-poly/primitive meshes with clean stylized materials: peach skin, a pale soft-pink cylindrical sweater, a short brighter-pink skirt, a rounded head, and bright emissive pink eyes with white eye surrounds. Her defining design is a split black-and-pink hairstyle: the hair cap is divided into black and pink halves, matching split bangs, and two high/side twin tails where one tail is black with a pink tie and the other is pink with a black tie. Add pale pink sleeves with small skin-colored hands, bare lower legs, long vivid pink boots, black soles, and a small gold star emblem on the front of the sweater. Keep the character facing in the direction of movement, with a subtle vertical bob while walking. Use soft shadows and receive/cast shadows on the character and stage. The game is a free-roaming showcase rather than a combat or score game: allow the player to walk around the circular stage using WASD or arrow keys, hop/jump with Space, and orbit/look around by dragging the mouse; provide a virtual joystick for mobile controls. Use third-person follow-camera controls with movement speed around 3.4, jump speed around 7.2, gravity around -22, and camera distance around 5.4. Keep the circular stage and glowing perimeter visible through the camera's dark atmospheric fog. Add a fixed translucent HUD overlay: a rounded dark plum card at the upper-left with a thin pink border and shadow, heading "Pink Split", and the exact description "Anime girl showcase — black-and-pink twin tails, soft pink sweater, short skirt, long boots, and bright pink eyes." Below it show four circular color swatches in black, pink, pale pink, and hot pink. At the bottom center show a rounded translucent dark hint bar reading "WASD / arrows to walk · Space to hop · drag to look · joystick on mobile". Make the layout responsive, keeping the card inset on small screens and reducing the hint text slightly on mobile. Do not add enemies, collectibles, combat, score, health, timer, or other gameplay systems; the visible objective is simply to explore and view the character on the pink-lit stage.

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