Arcade › Pink Bakery
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Leo Leo built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Pink Bakery yet. Play it, then tell Leo Leo what you would add next.
Pink Bakery was built by Leo Leo with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Pink Bakery opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D third-person collection game titled “Pink Bakery.” The player controls a cute kawaii boy avatar wearing a bright pink dress inside a small enclosed pink bakery, and must collect all 7 pastries before a 60-second countdown reaches zero. Use a soft, pastel, toy-like 3D presentation. The scene is a roughly square bakery room with a pale pink tiled floor, white/pink walls, soft pink ambient lighting, gentle shadows, and a light pink fog/background. The room is bounded by back, left, right, and partially open front walls; the front has a pink arched doorway opening and a pink sign reading “KAWAII BAKERY,” with a heart decoration. Add pale window panels on the walls. Put a round hot-pink rug in the center, with a small pink cylindrical display pedestal and pale display top in its middle. Furnish the room with bakery counters along the back wall and at the left/right mid-room positions, plus two tables and four chairs grouped toward the front half of the room. Use 3D bakery props resembling bread, pink birthday cake, and chocolate cake, with a cute bakery/furniture asset-pack aesthetic. The avatar is custom low-poly/kawaii: a small childlike figure with a peach-colored round head, brown hair and fringe, large dark eyes, pink blush spots, tiny smiling mouth, pink dress with a collar, pale sleeves, visible arms and legs, and white shoes. Show the avatar from behind/third person. The camera follows at about 7 units distance and can orbit all around the character; movement direction should follow the camera. Animate a gentle walk cycle with bobbing and swinging arms/legs while moving, and idle bobbing when stopped. Place exactly 7 collectible pastries at these positions/layouts: three on top of the back-row counters (bread at back-left, pink cake in the center, chocolate cake at back-right), two on the middle counters (bread at left and pink cake at right), and two on/near the front tables (chocolate cake left-front and bread right-front). Each pastry should float/bob subtly, rotate slowly, and sit above a small glowing pink circular marker. When the player comes within about 0.6 world units, collect it, hide it, increment the score, and play a soft pickup click. There are no enemies, customers, combat, or other gameplay systems. Controls: on desktop use WASD or arrow keys to move, mouse dragging to orbit/turn the third-person camera, and Space to hop/jump if supported by the third-person controller. On phones provide the built-in virtual left joystick for movement, touch dragging to orbit the camera, and a jump button. Keep the player inside the bakery bounds and prevent walking through the room boundary/furniture colliders as appropriate. HUD: overlay a translucent white rounded panel at the top-left reading “Pastries 0 / 7” and a matching panel at top-right reading “Time 60.” Put a centered-bottom rounded message panel initially reading “Collect every pastry in the pink bakery.” The opening screen should cover the scene with a pale pink translucent overlay and a white rounded card with a pink border and shadow. It must display the title “Pink Bakery,” the description “Play as a cute boy in a pink dress and grab every pastry before the shop closes,” desktop and phone control instructions, and a prominent pink gradient rounded button labeled “Start Baking.” Tapping it hides the overlay and starts the timer. During play update the score and timer, and show brief messages such as “Sweet! N pastries collected.” If all 7 pastries are collected before time expires, stop the game and show the overlay again with a success message such as “You cleared the bakery. So sweet.” and a “Play Again” button. If the timer reaches zero first, stop play and show “Bakery closed — try again.” with the same restart option. Restart resets the player to the entrance/front area, restores all pastries, resets the score to 0 and timer to 60, and starts a fresh run. Use a clean Arial-like UI, rounded cards, pink/white palette, soft shadows, and cheerful bakery atmosphere.