Arcade › Pet Squad
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Maddox Carver-Elzey built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Pet Squad yet. Play it, then tell Maddox Carver-Elzey what you would add next.
Pet Squad was built by Maddox Carver-Elzey with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Pet Squad opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a browser-based Three.js 3D experience titled "Pet Squad". It is an interactive pet-team introduction and small exploration preview rather than a combat game. Use a third-person/orbit camera with a 65-degree perspective view, soft real-time shadows, fog, bright directional sunlight plus cool fill light, and a large gently uneven green grass field. Include a shallow rectangular blue lake near the back/center of the field with translucent reflective material and visibly animated ripples. Scatter a few low-poly nature-kit trees around the field, including broadleaf/oak and pine silhouettes, and densely scatter small grass clumps, bushes, and rock/cliff props across the empire while leaving the lake area relatively clear. The visual style should combine stylized low-poly/asset-pack animals with dramatic lighting and a simple cinematic presentation. Place five named pets in the environment: Goldy, a large golden/yellow dog at the front/near center; Titan, a smaller brown dragon/bearded-dragon-like creature; Lil Dipper, a bright blue fish positioned over/in the lake; Fluffy, a dark brown/black Doberman-like dog; and Soar King, a light-colored horse/hippogriff-like creature. Soar King must have two large flat white wings attached to its sides and a small orange cone-like beak, making the hybrid readable as a winged horse/eagle character. All animal models should cast and receive shadows and use their built-in animation clips where available. On initial load, automatically play a roughly 10-step cinematic introduction. Hide the menus and show a compact bottom-center black translucent dialogue box with white text and a gold/yellow speaker name. Smoothly move the camera between fixed cinematic positions and look-at points as each line plays. Use this exact dialogue sequence and approximate timing: Goldy: "Oh hi! Didn’t see you there." (2.4 seconds), Goldy: "Look at this place, our empire! Ok let’s go!" (2.8 seconds), Goldy: "This is Titan." (1.6 seconds), Titan: "Chill out bro." (1.8 seconds), Goldy: "This is Lil Dipper." (1.7 seconds), Lil Dipper: "Let’s gooooooooo!" (2.2 seconds), Fluffy: "Jog jog jog!" (1.9 seconds), Goldy: "Last but not least... Soar King!" (2.1 seconds), Soar King: "CAW! Be wild and fly yourself!" (2.3 seconds), and All: "Welcome to the Pet Squad!" (3.2 seconds). Trigger matching visible actions during these shots: Goldy jumps and returns to idle; Goldy walks in the second shot; Titan idles then performs a headbutt; Lil Dipper idles and swims side-to-side with gentle forward/back motion; Fluffy walks; and Soar King idles then flaps its wings. During the final welcome line, have the five pets slowly move toward a loose group near the center of the empire and face inward. Do not add combat, enemies, scoring, lives, inventory, or pet-care mechanics. After the intro, show a small bottom-centered translucent black menu bar containing the gold "Pet Squad" title and buttons: "Start Preview", "Sign In", and "Replay Intro", plus a note reading "progress NOT SAVED". Replay Intro restarts the cinematic. Start Preview opens a compact Preview choice bar with blue buttons "3 Days", "7 Days", and "1 Month" plus the note "no save". Selecting one hides the controls, enables exploration, and briefly shows a dialogue toast such as "Pet Squad 3 day preview started! Explore the empire." (using the selected duration). The Sign In button opens a dark translucent form titled "Sign In to Pet Squad" with fields for Email Address (default [email protected]), Age (default 14), Birth Month (a month dropdown), and Birth Day (default 15), plus "Sign In & Save Progress" and "Cancel" buttons. Validate that email and age are filled; on submission, close the form, enable exploration, and briefly show a welcome message such as "Welcome! Signed in as [email]. Age [age]. Progress saved (demo)." This is explicitly a demo interaction: no real account or persistence is required. Cancel returns to the menu. In exploration mode, allow the player to orbit the camera around a central point near the gathered pets by dragging the mouse, zoom with the mouse wheel, and move the camera's look-at center with WASD or arrow keys. Clamp orbit pitch to a low-to-high range and zoom to a close but not inside view through a broad overview, approximately 4–28 units. Use a cursor grab/grabbing indication while dragging. Pressing R in exploration reloads/restarts the experience and intro. Keep the simple cinematic dialogue/menu UI over the rendered canvas, with responsive resizing for the browser window.