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Perk Rush

  • 3d
  • arcade
  • third-person
  • collectathon
  • time-attack
  • cafe
0
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5 plays

How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. cornel kiperi built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Perk Rush yet. Play it, then tell cornel kiperi what you would add next.

Make your own game

Perk Rush was built by cornel kiperi with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Perk Rush opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Perk Rush

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a short 3D third-person arcade game titled “Perk Rush” set inside a warm, low-poly coffee shop. The player controls a blocky humanoid cafe worker/avatar from an elevated behind-the-player camera, moving around a bounded rectangular cafe floor. Use a cozy stylized look with Kenney-like low-poly props, soft shadows, warm cream/tan/brown materials, pendant lights, and a lightly atmospheric cafe interior. Build the room with a pale floor, cream walls, a brown entrance rug, front window and awning, a dark menu board on the back wall, and a long service counter along the back. Put a cash register and display coffee cup/croissant on the counter. Arrange five clusters of tables with four chairs each around the room as furniture/obstacles. Place a glowing circular register zone on the floor near the right side of the counter: a translucent yellow disk with a pulsing torus ring.

The core objective is to earn as many loyalty points as possible during a 60-second shift. Start the player near the front entrance at the south/front side of the cafe. Scatter five active floating pickups at fixed cafe locations: alternating coffee drink orders and croissant/pastry orders. Each pickup should sit above a colored glowing pad with a bright halo, bob vertically, rotate slowly, and respawn roughly 1.1–1.9 seconds after collection at an available spawn location. Coffee pickups are worth 5 base points; croissants are worth 8 base points. When the player comes within approximately 0.88 world units, automatically collect the item, hide it, add its points, and increase the tray combo by one (up to 9). Show a brief pickup banner and a small expanding colored ring burst; play a short pickup chime if audio is available.

The player must collect at least three items, then walk into the glowing register ring to bank the tray combo. When in the register zone with combo >= 3, automatically cash it in, award a combo bonus of combo * 5 + 5, reset the combo to zero, show a “Combo banked” message, turn the register ring green briefly, and spawn a green burst effect. If the player enters with a partial combo, show a hint that one more item is needed. Continue collecting and banking repeatedly until time expires. At 60 seconds, stop gameplay, clear the active combo, and show a game-over overlay stating the final loyalty points, number of combo cash-ins, and number of perks unlocked, with a button to start another round; pressing R should also restart after game over.

Add three cumulative score-unlocked perks displayed in a lower-left panel. At 20 points unlock “Free Syrup” and apply +10% loyalty to every pickup; at 45 points unlock “VIP Mug” and apply +20% to the register combo bonus; at 80 points unlock “Daily Combo” and apply +30% loyalty to every pickup. Use the actual sequential behavior: pickup multiplier is 1.0 before the first perk, 1.1 after Free Syrup, and 1.3 after Daily Combo; combo multiplier is 1.0 until VIP Mug and 1.2 afterward. Round point results to whole numbers. Show each perk’s name, description, and either its point cost or “Unlocked,” updating as score thresholds are reached, and announce each unlock in the center banner with a celebratory burst.

HUD styling should match a dark translucent brown rounded-card interface over the 3D view: top-left “LOYALTY POINTS” and current score, top-center “TRAY COMBO” with “combo / 3,” and top-right “TIME LEFT” with remaining seconds. Put a centered rounded instruction banner reading “Collect drinks and pastries, then cash in a 3-item combo at the register ring.” Put the perks panel at bottom-left. Put a bottom-right controls panel explaining: “move with WASD / arrow keys, hold Shift to sprint, or use the on-screen joystick on mobile. Walk onto the glowing register ring to bank your combo.” Support desktop WASD/arrow-key movement, Shift sprinting, and a built-in on-screen mobile joystick. Use third-person movement with a normal walking speed around 5.7 and sprinting via the controls runtime; avatar animation should switch among idle, walk, and sprint and smoothly face its movement direction. Keep the game’s visual language warm and inviting, with glowing pickup pads and register feedback clearly readable against the cafe floor.

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