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Arcade › Perjalanan Tetes
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Made by LILIK WAHYUNI PURLISSTYOWATI, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
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Perjalanan Tetes was built by LILIK WAHYUNI PURLISSTYOWATI with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Perjalanan Tetes opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild “Perjalanan Tetes,” a simple third-person 3D educational exploration game in Indonesian about the water cycle. Render a bright low-poly outdoor valley beneath a pale blue sky with light atmospheric fog. Use a slightly elevated, behind-the-player third-person camera that follows the avatar; allow the player to steer and jump across a broad green meadow. The player is a small, friendly cartoon water droplet: glossy cyan-blue rounded body with a pointed top, two dark eyes and a tiny curved smile. The world is an open, uncluttered route marked by shallow bright-blue water patches (a starting lake, a winding river near the end, and an ocean pool), soft green hills framing either side, a few blocky low-poly trees and bushes, a warm yellow sun, and a puffy white cloud. Use soft daylight and visible gentle shadows. The goal is to walk through four large glowing horizontal ring gates placed in sequence along the valley route. Each gate has small luminous orbs at its two sides, a different color, and a short floating label: “UAP,” “AWAN,” “HUJAN,” and “LAUT.” The rings are checkpoints that activate when the droplet gets close; there are no enemies, combat, lives, or score. The four learning stages are: “1 · Evaporasi” (sun heats lake water and vapor rises), “2 · Kondensasi” (vapor cools and forms droplets in clouds), “3 · Presipitasi” (water falls from clouds as rain), and “4 · Pengumpulan” (water flows back via rivers to lakes and seas, restarting the cycle). Display the current stage’s brief Indonesian explanation in the HUD. After passing the fourth ring, show a completion message that summarizes the journey and offer a “Main lagi” button which restarts the route. At the beginning, show a centered translucent-white rounded modal over the 3D world with the heading “Perjalanan Tetes,” an Indonesian invitation to become a drop of water and travel from lake to cloud to rain and back to sea, and a wide teal “Mulai petualangan” button. Keep a fixed HUD visible around it: top-left brand card with a droplet icon and “Petualangan Tetes,” top-right stage/status card, and a translucent lesson card beneath the top bar with bold teal lesson heading, explanatory text, and four slim horizontal progress segments that fill green as gates are completed. Along the bottom center show the control hint “WASD / panah untuk bergerak · Space untuk lompat.” Keyboard movement uses WASD or arrow keys, and Space jumps. Hide the intro modal and begin movement when its button is pressed. Use a clean, friendly educational-game aesthetic: rounded translucent pale cards, dark blue-gray text, teal accents, large readable system-style typography, soft shadows, and minimal uncluttered interface. Keep the entire interface and stage copy in Indonesian. Do not add unrelated mechanics or invented objectives.