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Pequeño Reino

  • tycoon
  • pixel-art
  • isometric
  • management
  • casual
  • browser
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Andres Tani Xona built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

Pequeño Reino was built by Andres Tani Xona with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Pequeño Reino opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Pequeño Reino

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate “Pequeño Reino,” a Spanish-language pixel/isometric children’s theme-park tycoon. Make it a responsive browser game with two screens: a title/setup screen and the playable park screen.

TITLE SCREEN: Show a full-screen vertical gradient background, turquoise sky at the top blending into peach/yellow and green near the bottom. Center a large cream/yellow panel with a dark purple pixel-style border and offset shadow. The title reads “PEQUEÑO REINO” in large pink, spaced lettering, with the subtitle “Simulador de parque infantil · Edición Pixel Isométrica.” Include two text inputs labeled “Nombre del parque” and “Nombre de la empresa,” prefilled with “Aventura Arcoíris” and “Ludópolis S.A.” respectively. Below them, provide a logo editor titled “Diseña tu logotipo”: a large pixelated 32×32 canvas displayed with nearest-neighbor scaling, initially cream colored, where pointer/touch dragging paints individual pixels pink. Add buttons for the preset pixel templates “👑 Corona,” “🎠 Carrusel,” “🚀 Cohete,” “🛡️ Escudo,” plus “Limpiar.” Preset templates clear the canvas and draw a small blue pixel icon in the center area; clearing restores the cream canvas. Include the hint “Pinta con el dedo. Cada cuadro es un píxel.” Add a prominent pink button labeled “▶ PLAY · ABRIR EL PARQUE,” and the footer text “Construye, investiga, atrae familias y sobrevive a las tormentas.” Use chunky dark-purple outlines, cream panels, pixel/monospace typography, pink accents, and hard offset shadows throughout.

PARK SCREEN: Clicking Play switches to the park view, retaining the entered names (or using the defaults if blank). Use a full-screen canvas with a pixel-art/isometric presentation. The upper sky band is turquoise on sunny weather, darker blue-gray during storms, and the lower background is mint green; draw a few blocky cream clouds drifting slowly horizontally. In the central area render a 9×9 diamond/isometric grid of green grass parcels. Use an isometric projection where each tile is a flat diamond with dark outline, and leave the bottom area clear for the build bar. Buildings/objects occupy individual grid cells and are drawn as colored diamond platforms with a centered emoji/icon. Use distinct colors for paths, trees, flowers, fountains, benches, ice cream stands, carousel, ball pit, mini coaster, water slide, maze, and entrance. A tree also has a small brown trunk.

At the top, show a cream HUD box with dark border and shadow containing the custom park name, company name, money in cents (initially “4200¢”), day number (initially Día 1), and visitors (initially 42). Put three action buttons at upper right: “✈ I+D,” “📢 Marketing,” and “📰 Noticias.” Beneath the top area show a weather status box such as “☁ Clima: soleado · Afluencia normal.” Weather states are soleado, lluvia, and tormenta. Every three in-game days, choose a new weather result from a weighted list favoring sunny weather. Rain draws diagonal blue streaks over the park; storms use a dark sky, rain, and an occasional white lightning bolt. Weather descriptions are: sunny “Afluencia normal,” rain “Puestos cubiertos + ventas,” and storm “Las familias buscan refugio.”

BUILDING: Along the bottom, create a fixed orange/peach build bar with dark top border. It has horizontally scrollable category tabs: “Atracciones,” “Servicios,” “Caminos,” and “Vegetación.” Selecting a category shows horizontally scrollable item cards. Each card displays its icon, Spanish name, cost in cents, and maintenance cost equal to 3% of purchase price rounded upward per day. Available catalog:
- Atracciones: 🎠 Carrusel mágico, 500¢, research requirement 1; 🟣 Piscina de pelotas, 650¢, requirement 1; 🎢 Mini montaña rusa, 1400¢, requirement 2; 🌊 Tobogán acuático, 1800¢, requirement 3; 🌀 Laberinto de aventuras, 950¢, requirement 2.
- Servicios: 🍦 Puesto de helados, 240¢, requirement 1; 🚻 Baños infantiles, 300¢, requirement 1; ⚕ Enfermería, 700¢, requirement 2; 🪑 Banco de colores, 90¢, requirement 1; 🗑 Bote de basura, 60¢, requirement 1.
- Caminos: ▦ Adoquines, 30¢, requirement 1; ▤ Camino de madera, 45¢, requirement 1; 🚪 Entrada al parque, 800¢, requirement 1.
- Vegetación: 🌳 Árbol frutal, 75¢, requirement 1; 🌼 Flores, 35¢, requirement 1; ⛲ Fuente, 260¢, requirement 2; 💡 Lámpara, 85¢, requirement 1; ▥ Cerca, 40¢, requirement 1.

The initial selected item is “path”/Adoquines. Locked cards appear muted and show a lock; attempting one displays “Bloqueado: invierte en I+D para desbloquearlo.” Selecting an unlocked card highlights it and displays a toast telling the player to tap a park tile. Clicking/tapping a valid empty parcel builds the selected item, subtracts its cost, and shows a short toast such as “Carrusel mágico construido.” Reject placement if the tile is occupied, outside the park, too far from the nearest tile, in the top HUD region, or in the bottom build-bar region. If money is insufficient show “No alcanza el dinero,” and if occupied show “Esa parcela ya está ocupada.” Each built non-path object increases visitors by the ceiling of cost/250; paths add no visitors.

SIMULATION: Start with money 4200, visitors 42, day 1, sunny weather, no buildings, and research levels rides/food/safety all 0. Every 12 seconds advance one day. Add income equal to max(20, visitors×4) minus 3 for every building, then vary visitors by a random integer from -2 through +6 while never allowing fewer than 10. Update the HUD. Weather changes every third tick, and a storm briefly triggers lightning. Display toast notifications for weather changes.

I+D MODAL: The research button opens a centered dark translucent overlay with a bordered cream/orange modal titled “✈ Avión de Investigación.” Show three progress branches: “🎢 Atracciones infantiles,” “🍦 Servicios y comida,” and “🛠 Seguridad y mantenimiento,” each with a 0–5 level and turquoise progress bar. The explanatory text says to invest each month and that locks disappear at the required level. A button labeled “Invertir 250¢ en I+D” costs 250¢; if affordable, increase one branch selected cyclically by day modulo three, up to level 5. Compute the global unlock tier as 1 plus the floor of total research divided by 2, capped at 3; this tier controls which catalog cards with requirements 2 or 3 are unlocked. If unaffordable show “No puedes financiar el vuelo.” On success show “✈ El avión sobrevuela el parque: nueva tecnología.”

MARKETING MODAL: Open a matching dark-overlay modal titled “📢 Campañas publicitarias,” with three bordered campaign cards and launch buttons: “Volantes en la ciudad,” +8 visitors for 120¢; “Radio y TV,” +25 visitors for 420¢; and “Promoción 2x1,” +40 visitors for 650¢, annotated “ideal con lluvia.” Deduct the cost, immediately add the visitors, and show “Campaña lanzada: llegan nuevas familias”; show “Fondos insuficientes” when needed. Track the campaign visitor boost.

NEWS MODAL: Open a matching modal titled “📰 Diario del sector,” listing four short pixel-styled news entries with dark rival labels: Rayo Realms opens a new festival of lights; Castillo Mágico announces expansion of its water-play area; Parque Estrella reduces admission prices after a rainy week; and Tu parque receives good reviews for paths and gardens. All modals have an X close button.

Use Spanish UI labels exactly as described, responsive touch-friendly controls, crisp pixelated rendering, cream/orange/pink/teal/green colors, dark purple outlines, and square hard shadows. Show transient cream toast messages with dark borders near the top center for actions and status changes.

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