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Arcade › PEACHY KART
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Azerine jovita Efendi built it with Cinevva, so it works on a phone or a tablet too.
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PEACHY KART was built by Azerine jovita Efendi with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix PEACHY KART opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate “PEACHY KART,” a browser-based 3D arcade kart racer in Three.js with a playful pastel fantasy-village presentation and Indonesian menu text. Use a third-person chase camera following the player from behind and above, with smooth camera lag, look-ahead toward the car, dynamic field of view that widens at speed and during nitro, and a C key rear-view mode that moves the camera ahead of the car while looking backward. The world is a large bright green grass plane under a light blue sky with atmospheric fog and soft shadows. Build a closed, mildly undulating Catmull-Rom village circuit from a sequence of broad turns: dark charcoal-gray road about 26 meters wide, alternating pink and white curb blocks, a white start/finish stripe, and repeated small yellow center markers. Place simple low-poly scenery around it: many brown-trunk green faceted trees in a ring outside the track, pale wooden fences lining both road edges, and two orange windmill landmarks with white four-blade rotors in the distance. The player vehicle is the “PEACH PHANTOM,” a small stylized pink/coral metallic wedge-like supercar. Model it from rounded capsule/cone forms with a glass-blue cabin, dark rear spoiler, four dark wheels, glowing warm-yellow headlights, red brake lights, and a cute pink furry monster driver visible in the cockpit. The monster has a rounded body and head, white eyes with black pupils, a simple smiling mouth, small arms, and a shiny blue helmet. Spawn the player at the start line, aligned with the first segment. Add seven visually similar AI Peach Phantom cars around the circuit; they continuously follow the spline at different fixed speeds and phases, providing the visible 8-car field. They should steer along the circuit and move independently, but no need to invent combat, items, collisions, or weapons. Implement arcade driving physics. Keyboard controls: W/Up accelerates, S/Down brakes and reverses, A/D or Left/Right steers, Space handbrakes into a drift when moving, Shift triggers nitro, C looks behind, R resets the car to the start, and Escape pauses. Also support a touch layout on coarse-pointer devices with left/right buttons, gas, brake, and N2O, plus gamepad analog steering/triggers where available. The car accelerates briskly toward a high top speed, has limited reverse speed, engine braking and drag, speed-sensitive steering, visible body roll while steering, and reduced grip while handbraking. Off-road driving slows the car and gently pulls it back toward the nearest track point; going far beyond the road snaps/reverses it back to the track. Nitro is represented by three charge tubes, starts with three charges, consumes one charge for a roughly three-second boost, increases acceleration/top speed and widens the camera FOV, and can recharge gradually during a controlled drift. Show a centered countdown “3, 2, 1, GO!” when starting. Create the full-screen overlay UI shown by the reference: a dark navy/purple translucent rounded panel style with white borders, soft shadows, pastel peach/pink/lilac gradients, and bold rounded display typography. The title screen has a peach fruit logo with leaf and sparkle, the large two-line title “PEACHY KART,” “by Erine,” the Indonesian subtitle “Balapan monster berbulu yang cepat, lucu, dan penuh drift.”, selected-player and selected-car fields, a large “MULAI BALAPAN” button, showroom buttons, and the hint “WASD / Panah · Spasi drift · Shift nitro · C lihat belakang · R reset · Esc jeda.” The default shown selection is “PEACHI · Ratu Tancap Gas” and “PEACH PHANTOM.” Include a pause overlay titled “PAUSE” with “Tekan Esc untuk lanjut.” and a continue button. During racing, display a fixed HUD: top-left “1st/8”; top-right lap/time panel in the style “Lap 1/3 · 00:00.000” and “Best — · Total 00:00.000”; bottom-left lap indicator “LAP 1 / 3” plus a gold “DRIFT + NITRO CHARGE” message while drifting; bottom-right large KM/H speed readout, gear, RPM number and a gradient RPM bar, with three glowing cyan/lilac nitro tubes. Show a large centered glowing “DRIFT” or “NITRO” message when those states are active. Add a small lower-left minimap: dark translucent rounded square, thick blue track outline with a thin cream inner line, and a pink dot for the player. Keep the visible HUD styling polished and game-like; do not add debug overlays. Include two menu showroom screens. The character showroom hides the race world and presents a selected low-poly furry monster on a pink circular pedestal with a glowing cyan ring, in a large display area with drag-to-rotate interaction and a right-side panel titled “PILIH PEMBALAP.” Provide six selectable entries: BLUZO (blue/lilac), PEACHI (pink, default), ORIN (orange), MINTO (mint with antennae), LEMO (yellow/green), and FROSTI (pale icy). Show each name, Indonesian nickname/description, five stat bars labeled Kecepatan, Akselerasi, Handling, Nitro, Grip, and KEMBALI/PILIH buttons. The car showroom similarly displays a selected glossy car on a pale circular pedestal with a glowing warm ring and drag-to-rotate interaction, with six listed vehicle entries: PEACH PHANTOM (default), AURORA GT, TITAN V8, DRIFT KITSUNE, VOLT ZERO, and RALLY ROCKET. Show descriptive copy, the same five stat bars, and specifications in the panel. Preserve the visual behavior in the source: showroom selection changes the displayed/recolored showcase model and menu label, while the race scene remains centered on the Peach Phantom and the basic player physics. Make the layout responsive: on mobile stack showroom display above the panel and expose touch controls. Use lighting with warm key light, cool fill/hemisphere light, ambient fog, ACES-like tone mapping, anti-aliasing, and soft shadows to match the colorful polished low-poly aesthetic.