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Arcade › Operator Forge
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Made by Albert Brownlee, with room for your ideas. Share what you enjoyed, what needs work, or how you could help.
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Operator Forge was built by Albert Brownlee with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Operator Forge opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a desktop-first loadout generator called “Operator Forge,” presented as a dark tactical RNG/loadout lab rather than an action game. Use a split-screen layout: a fixed left sidebar around 330–430px wide and a large right 3D preview viewport; on screens under 800px stack the sidebar above the viewport. The overall visual language is military-industrial and restrained: near-black blue-green backgrounds, thin blue-gray borders, pale mint accent text/buttons, muted gray-green secondary text, and amber build/status labels. Use a clean modern sans-serif UI with uppercase tracking for headings and labels. In the left panel show the kicker “RNG // LOADOUT LAB,” title “OPERATOR FORGE,” and subtitle: “Roll a field-ready elite operator kit. Every slot has 50+ outcomes, from helmet hardware to under-barrel tuning.” At the top keep a sticky action row with a prominent mint “ROLL FULL KIT” button and a secondary “COPY BRIEF” button. Under it, render collapsible-looking but always-visible bordered cards for these exact groups and slots: - HEAD SYSTEMS (2 slots): helmet; helmet attachment - ARMOR & CLOTHING (4 slots): body armour rig; body armour plate; clothes; boots - PRIMARY WEAPON (2 slots): main gun; grenades - WEAPON TUNING (5 slots): scope; stock; side barrel; under barrel; over barrel - SECONDARY & UTILITY (3 slots): secondary; gloves; extras Each group header should show its slot count on the right in amber. Each slot row has a small uppercase muted label, a generated current-value string, and a mint circular-arrow reroll control on the right. Initially populate every slot immediately with one random choice. The full roll button randomizes every slot and increments a four-digit build counter starting at 0001; show that counter in the preview’s top-right badge as “LIVE BUILD // 0001” with later values padded to four digits. A per-slot reroll changes only that slot and briefly displays a small toast such as “[slot] rerolled.” The copy button copies a plain-text brief grouped by category and briefly shows “Brief copied” (or “Copy blocked” if unavailable). Use large realistic-but-low-poly 3D preview art in the right pane. Load or create a stylized low-poly male tactical soldier/operator standing idle in the center, facing away/mostly rearward toward the camera, wearing dark olive/green combat clothing and a large green helmet. The current loadout is represented primarily as the generated text UI; do not invent visibly changing weapon attachments or gameplay mechanics. Place the character on a broad dark desaturated teal circular metal platform, with a thin glowing pale green deployment ring around him and eight evenly spaced short rectangular green illuminated markers around the ring. Use a dark atmospheric background with a subtle teal radial glow/fog behind the operator fading to near-black at the edges. The preview camera is a static slightly elevated three-quarter/rear view, with the operator centered and plenty of empty space around the ring. Add soft warm key lighting from upper front/right, cool teal rim lighting from the opposite side, ambient hemisphere lighting, mild fog, shadows, and a low-poly faceted aesthetic. Let the idle character animation play if an animated model is available. Slowly rotate the deployment ring, and make tiny orientation changes to the operator when a new full build is rolled so the preview feels alive without becoming an action scene. Overlay the viewport with a translucent bordered badge at top-right reading “LIVE BUILD // ####” in amber spaced uppercase text, and a translucent hint box at bottom-left reading “Roll the full kit or tap ↻ beside any slot.” Include a compact dark toast notification near the lower-left when actions occur. There are no enemies, combat, movement controls, score, health, ammo, missions, or win/lose state: the core interaction is randomizing and inspecting a field operator equipment brief.