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OGUN LIFE

  • 3d
  • third-person
  • life-sim
  • exploration
  • open-world
  • african-city
  • mobile-friendly
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. steersbeer built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about OGUN LIFE yet. Play it, then tell steersbeer what you would add next.

Make your own game

OGUN LIFE was built by steersbeer with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix OGUN LIFE opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for OGUN LIFE

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Rebuild “OGUN LIFE” as a browser-based 3D third-person life-sim exploration game set in Abeokuta, Nigeria. Use a stylized low-poly Three.js-like world viewed with a perspective camera following the player from behind at about 8 units away and elevated above ground. The scene should have a bright blue daytime sky with fog, warm sunlight and soft shadows, changing to a dark blue night sky with cooler, dimmer lighting between roughly 18:00 and 06:00. The playable city is an open flat green terrain crossed by broad dark asphalt roads with short yellow lane markings. Surround it with simple colorful low-poly buildings and districts: Ake Arts, Kuto Food Court, Panseke Barber, Lafenwa Repairs, Oke-Mosan Homes, Kemta Apartments, Adatan Buka, and Itoku Fashion/Adire Market. Buildings have boxy painted walls, red roofs, dark doors, gold sign panels, and the market has green stalls displaying blue Adire cloth and gold fabrics. Add scattered trees around the city, simple parked low-poly vehicles (a yellow Danfo bus, green Keke, orange taxi, and dark Okada motorcycle), and a moving Danfo bus traveling along the road and wrapping around at the edge of the map. Include three large billboard slots with visible signs such as “OGUN LIFE • YOUR CITY,” “ADIRE • MADE HERE,” and “VISIT OLUMO ROCK.”

The player begins at Ake as a simple animated humanoid character, with idle/walk/run animations if available. Before entering the world, show a full-screen dark navy/green character creator overlay titled “OGUN LIFE,” with the text “Abeokuta is your starting city — choose your character and step into the streets.” Provide a name input defaulting to “Ade,” a style selector with exactly these choices: Modern streetwear, Adire-inspired, Agbada-inspired, and Community security; four selectable skin-tone swatches; and a gold “Enter Abeokuta” button. The creator should explain desktop controls (WASD move, Shift run, mouse look, E interact, M map, P phone, I inventory, Esc menu) and mobile controls (joystick plus touch buttons). Entering the city hides the creator and shows a welcome toast.

Core gameplay is free exploration and proximity interaction. Move with WASD or a virtual mobile joystick, use Shift or the mobile run button to sprint, and use mouse look/third-person controls. Press E, or the mobile E button, near a person, vehicle, shop/market, or landmark. NPCs are represented by simple colored low-poly figures with a small gold marker above their heads. Place these named NPCs in the world: Egbon Adugbo near Ake, Fabric Seller at the Itoku market, Tour Guide near Olumo Rock, Danfo Union near the road, and Amotekun Security. The first task is “Meet the Egbon Adugbo near Ake.” Interaction outcomes should be explicit and stateful: Egbon Adugbo pays ₦350, adds 5 reputation, and changes the task to “Deliver the community notice to Itoku market”; the Fabric Seller pays ₦150 and adds 3 reputation, changing the task to “Bring an Adire sample to Kuto Food Court”; the Tour Guide pays ₦500 and adds 8 reputation, changing the task to “Take a tourist photo at the Olumo viewpoint”; Amotekun Security sets the career to Community Security, adds 4 reputation, and changes the task to “Patrol the market road and report back”; Danfo Union pays ₦100 and adds 2 reputation; and interacting with the Danfo stop sets the career to Danfo Driver, owned vehicle to Danfo, and task to “Drive the Danfo route to Kuto.” Interacting with the Olumo Rock landmark pays ₦250, adds 6 reputation, and changes the task to “Visit the Itoku market after your tour.” Interacting with the Adire market pays ₦200, adds 4 reputation, and changes the task to “Return to the main road.” If no interactable is within range, show a toast telling the player to move closer.

Build Olumo Rock as a prominent rough stacked-rock landmark at the far side of the city, with a gold viewing deck and floating sign “OLUMO ROCK • VIEWPOINT.” Add a gold marker/visual cue to major interactables. The player can discover/interact with this landmark and the Itoku market, but do not invent combat, weapons, driving physics, or additional mission systems.

Show a persistent glassy dark HUD over the 3D scene. In the upper left display the player name, a green “Beginner” rank badge, Nigerian naira money beginning at ₦2,500, star reputation beginning at 0, current zone “Ake,” and fire streak beginning at 3. In the upper right show buttons for Map, Phone, and Inventory plus a task card initially reading “🎯 Meet the Egbon Adugbo near Ake.” Include a centered lower hint reading “Explore Abeokuta · follow the glowing markers · M map · P phone,” changing contextually to “Press E to interact with [nearest target]” when close to an interactable. Use gold, cream, dark navy, forest green, and translucent glass styling with rounded cards.

The Map panel should list Abeokuta locations in a two-column tile layout: Ake (You are here), Ibara Residential, Kuto Food Court, Panseke Shops, Itoku Adire Market, Olumo Rock Tourism, Oke-Mosan Government district, and Lafenwa Repairs, with a note that districts are a world-streaming foundation. The Phone panel should show tiles for Messages, Friends (0 friends), Streak (3 days), Wallet, Jobs, Missions (1 active), Property, Pets, Business/reputation, and Notifications (2 new), along with the fictional backend-ready data-domain note. The Inventory panel should show Phone and ₦2500 initially, the selected outfit, vehicle “None,” and pet “Not adopted,” plus buttons to buy Jollof for ₦120 and adopt “Bingo the dog” for ₦600; deduct money and update inventory/pet when affordable. Map, phone, and inventory can be opened with their HUD buttons or M/P/I keys, and Esc closes the open panel. On mobile, place the translucent joystick at bottom left and gold E, run, map, and phone buttons at bottom right. Keep the experience focused on a welcoming, colorful Abeokuta street exploration loop with money, reputation, career, missions, and local landmarks.

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