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Arcade › Oathbound Olympus
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Oathbound Olympus was built by worldcup134 with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Oathbound Olympus opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Recreate “Oathbound Olympus” as a browser-based 3D third-person exploration/action-RPG slice. Use a dark blue-black atmospheric background with fog, soft shadows, and a mythic teal-and-gold visual palette. The playable space is a circular Olympus summit: a large dark green cylindrical mountain ground, a pale stone circular central plaza, and a glowing gold oath ring in the plaza. Place a large temple called the Temple of Broken Oaths toward the back/north of the scene, plus scattered fantasy trees and rocks around the perimeter. Add five distant shrine/communion locations, each made from a low octagonal gray stone pedestal with a hovering glowing faceted orb: Hera’s Quiet Court at northwest (-24, -22), Aphrodite’s Garden at northeast (24, -20), Artemis’ Moon Grove at southwest (-28, 20), Zeus’ Storm Peak at southeast (28, 22), and Poseidon’s Sea Terrace to the south (0, 30). Give their orbs distinct colors: Hera muted rose, Aphrodite pink, Artemis silvery blue, Zeus periwinkle, and Poseidon cyan. The camera follows the player in a third-person perspective at about 7 units distance, with a 58-degree perspective view and atmospheric fog fading in the distance. The player is an ascended hero represented by a simple stylized low-poly humanoid: a teal capsule-like body, dark blue-green conical mantle/shoulder shape, and a small gold crown ring hovering at the head. Start the hero near the south side of the central plaza (0, 0, 10). Enable WASD and arrow-key movement, Space to jump, and E to commune/interact. Movement should have a speed around 7, jump speed around 10, and gravity around -24. There is no combat system, enemy, attack, health, inventory, timer, or quest marker shown; the core loop is walking around the summit, finding glowing shrines, and restoring their broken vows. When the player comes within roughly 4 world units of a shrine, make it the current nearby interaction target. Pressing E on an untouched shrine marks it restored, increments the global restored-vow count by 1, dims that shrine’s orb emissive glow, increases that shrine character’s relationship value by 12 (capped at 100), and shows a dialogue panel for 5.2 seconds. Use these exact character text themes: Hera’s Quiet Court says “The queen’s court is silent. A broken oath hangs in the air like frost.”; Aphrodite’s Garden says “Perfume, roses, and dangerous honesty. Desire here is never a command.”; Artemis’ Moon Grove says “A silver path for protectors, runaways, and children who need a place to sleep.”; Zeus’ Storm Peak says “The old throne still crackles. He knows you no longer kneel.”; Poseidon’s Sea Terrace says “Your father watches from the edge of the clouds, proud and worried.” Append “Trust begins with a promise kept.” to the first-communion dialogue. If E is pressed again near a shrine that is already restored, do not restore another vow; instead increase that shrine’s relationship by 8 (also capped at 100), show a dialogue saying affection deepens to its current value out of 100, followed by “A private, consensual evening follows; the scene fades to black and returns at dawn.” Track the initial relationship values exactly as Hera 0, Aphrodite 0, Artemis 0, Zeus -10, and Poseidon 10. The visible relationship summary should show Hera, Aphrodite, and Artemis values only, formatted like “Hera 0 · Aphrodite 0 · Artemis 0”; the underlying shrine interactions still work for Zeus and Poseidon. Keep a bottom-right status readout that begins “Temple of Broken Oaths · 0 vows restored” and, after updates, includes the visible relationship summary. Do not add an invented ending or automatic win state. Build the HUD as fixed HTML over the canvas. At upper left, show a translucent dark teal rectangular panel with a thin mint border and subtle shadow/blur. It contains the uppercase spaced title “OATHBOUND OLYMPUS” in large pale mint serif lettering, the subtitle “An original mythic action-RPG slice. Claim your divinity, explore the summit, and decide which broken vows deserve repair.” in smaller light serif text, and the gold tag line “God of Heroes · Exiles · Broken Oaths · Time”. At upper right show “WASD / arrows move · Space jump · E commune” with the key labels highlighted mint. Put dialogue in a centered bottom panel, initially hidden, with the shrine name in gold and the message below in pale text. Put the status at bottom right in pale mint text. Use responsive sizing and hide overflow so the game fills the browser viewport.