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NOOMICLONE

  • 3d
  • platformer
  • menu
  • training
  • arcade
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. KAI built it with Cinevva, so it works on a phone or a tablet too.

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Make your own game

NOOMICLONE was built by KAI with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix NOOMICLONE opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for NOOMICLONE

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a Three.js-style 3D game titled “NOOMICLONE” with a Russian-language main menu and a simple playable polygon training stage.

Main menu presentation: use a bright cyan-blue sky background with soft white clustered clouds, a large pale-green circular ground plane, and a pale mint/gray oval hero stage in the center. Use a perspective camera from the front, elevated slightly, looking toward the center stage. Place a blocky humanoid character on the center stage: a simple Kenney-style articulated block character, entirely near-black/dark charcoal, standing upright and subtly animated with an idle animation plus gentle bobbing and rotation sway. Add a soft white elliptical glow beneath/behind the character. The scene should have soft shadows, ambient daylight, a bright directional sun, and light atmospheric fog fading into the blue sky.

Overlay the 3D scene with a responsive full-screen HUD. At the top center show the bold red title “NOOMICLONE” with a subtle dark/red drop shadow, and beneath it the white version text “V 2.4.3.1” with spaced lettering. Put two vertical columns of large glossy dark-red rounded buttons around the character, with a darker lower edge/drop shadow and a slight highlight: left column reads, top to bottom, “▶ Играть”, “🎁 Задания”, “🎓 Обучение”, “✏ Создать”; right column reads “🛍 Магазин”, “👕 Скины”, and “⚙ Настройки”. Buttons should have white bold text, centered icons and labels, hover lift/brightness feedback, and pressed downward feedback. At the bottom left place three dark navy circular controls/icons (music note, circle/disc, and ring-like circle) with shadows. At bottom right place a dark translucent rounded language control showing the Russian flag emoji, “RU”, and a down chevron; clicking it toggles the visible label between RU and EN. At bottom center show the white uppercase hint “ВЫБЕРИ РЕЖИМ И НАЧНИ ПРИКЛЮЧЕНИЕ”.

Menu interactions: clicking Задания opens a centered dark translucent blurred rounded panel and hides the two menu columns and bottom hint. The panel title is “Задания” and its visible list cards are “Собери 10 жетонов на полигоне”, “Выполни трюк в воздухе”, and “Открой новый скин”, with a red back button “← Вернуться в меню”. Обучение opens the same type of panel with “Обучение” and cards “A / D — движение”, “Пробел — прыжок”, and “Собирай жетоны и проходи трассы”. Создать opens “Создать” with “Новый уровень”, “Мои шаблоны”, and “Опубликовать карту”. Магазин opens “Магазин” with “Набор стартовых эмоций”, “Золотой след”, and “Праздничный рюкзак”. Скины opens “Скины” with “Чёрный ниндзя · выбран”, “Красный пилот”, and “Космический странник”. Настройки opens “Настройки” with “Громкость · 80%”, “Качество · Высокое”, and “Язык · Русский”. The back button restores the main menu.

Playable mode: clicking “Играть” hides the title, menu buttons, center glow, hint, social buttons, and language selector, then switches the camera to a closer elevated view aimed at a training area. Show an upper-left title “NOOMICLONE · ПОЛИГОН”, an upper-right dark-red rounded “← Меню” button, and a bottom-center dark translucent instruction pill reading “A / D — двигаться по платформе · Пробел — прыжок”. Build five separate dark blue-gray rectangular platforms, each about 2.8 units wide and 2 units deep with slight thickness, arranged as a short staggered route across the scene: x positions -6, -3, 0, 3, 6 and alternating depth positions. Place a clone of the same dark blocky humanoid on the starting platform near the front/right, facing into the course.

Gameplay rules and controls: use A/D or left/right arrow keys to move the player horizontally, clamped to approximately x=-6 through x=6. The character rotates to face the movement direction. Use Space or the up arrow to jump, only when grounded; apply a strong gravity so the character rises and falls back onto platform height. Keep the simple stage and five platforms visible; there are no enemies, collectibles, combat, score, health, timer, or win condition implemented. The “← Меню” control returns to the original menu camera and HUD, removes the level player, and restores the menu character. Maintain the clean colorful 3D aesthetic, responsive sizing, rounded high-contrast UI, soft shadows, and Russian text shown above.

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