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Nolyverse

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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. nathan inwoba built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Nolyverse yet. Play it, then tell nathan inwoba what you would add next.

Make your own game

Nolyverse was built by nathan inwoba with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Nolyverse opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Nolyverse

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a single-page, Roblox-like community game platform prototype called “Nolyverse,” rendered as a Three.js 3D scene behind a polished HTML overlay. Use a dark navy/purple background with fog, soft blue/purple lighting, shadows, glowing accents, rounded translucent glass cards, and bold Inter typography. The persistent 3D world is a large circular dark platform with a glowing blue ring, distant colorful block towers around its perimeter, four small glowing portal pedestals, and animated humanoid avatar bots orbiting the lobby. Use a Quaternius-style animated humanoid GLB as the player avatar and bots, plus Kenney-style crate, tree, and gold coin models; clone models locally and use Idle, Walk/Run, Jump, and Punch animations where available.

Start on a Home page with a top glass navigation bar: Nolyverse brand button, Home, Creator Studio, Profile, a gold coin indicator showing Nolybux, and a Sign in button. The home overlay is positioned on the left over the 3D lobby and includes a hero card saying “Play, build, and collect Nolybux,” explanatory copy, buttons for “Play Bot Battle” and “Open Studio,” stat cards including the decorative giant catalog number “67,777,777,777,777,777,777,777,777,777,” “24 bot worlds online,” and “3D avatars + assets,” followed by a featured games grid. Include exactly these six playable cards: Bot Battle (3D arena with friendly enemy bots), Sky Obby (Jump through floating platforms), Pet Plaza (Hang out with avatar pets), Race Blocks (Speed over toy city tracks), Dungeon Coins (Grab treasure before the bots), and Studio Test Place (Play what you just built). Each card has a colored accent and a Join button.

On first load show a centered “Sign in required” modal over a dark blurred backdrop. It says “Welcome to Nolyverse,” explains that this is local demo authentication with no real Google/email backend, and offers an email field plus “Continue with email,” “Continue with Google,” and “Try as guest.” Sign-in should unlock games, profile, Nolybux, and Studio, assign a local username, and award +100 Nolybux. Unauthenticated attempts to enter games, Studio, or Profile reopen the modal. Keep all account and currency state local/in memory.

Implement the playable game loop. Selecting a game opens a full-screen 3D arena view with a compact top-center game HUD showing the current game title, goal/status text, and an Exit button. Show touch controls during play: a four-direction D-pad and circular Jump button. On desktop, WASD and arrow keys move the avatar; Space jumps. Movement is direct horizontal movement constrained to a roughly 9.2-unit square boundary, with gravity and grounded jumping. Use a high, third-person perspective camera following the avatar from behind, looking toward the avatar and arena. The player collects floating rotating gold Nolybux coins; collecting one hides it, adds 10 Nolybux, and updates the status to “+10 Nolybux collected.” Active enemy bots pursue the player; on contact with cooldown, increment Bots tagged, subtract 5 Nolybux without going below zero, and show “A bot tagged you! -5 Nolybux.” Use animated Run/Idle/Jump/Punch states.

Give each game a distinct configuration and arena decoration, with these exact goals and counts: Bot Battle—“Collect coins. Avoid bots.”, 10 coins, 5 pursuing bots, speed 1.3; Sky Obby—“Hop across floating pads and collect sky coins.”, 8 coins, no bots, coins elevated and eight alternating floating square pads in a diagonal path; Pet Plaza—“A chill plaza with friendly bot avatars and bonus coins.”, 6 coins, 4 slow friendly bots, and six trees around the perimeter; Race Blocks—“Sprint through the crate slalom before bots catch up.”, 12 coins, 3 faster bots, and fourteen crates alternating left/right as a slalom; Dungeon Coins—“Grab dungeon coins while hunter bots patrol.”, 14 coins, 5 bots, and ten dark wall blocks arranged along the two sides; Studio Test Place—“Test your studio props as a playable place.”, 5 coins, 1 bot, with copies of created Studio props in the arena. Bot Battle should have six glowing accent beacons around the arena. Coins should be arranged around the arenas and gently bob/rotate.

Creator Studio is a protected overlay page with a left toolbox titled “Creating Studio,” status “Studio is open — add assets below,” and explanatory local Sketchfab-style shelf copy. Provide buttons “Add Crate,” “Add Tree,” and “Add Nolybux Coin,” plus checked-by-default “Script: spin new assets,” optional “Script: bounce new assets,” and “Clear Studio.” Clicking an asset drops a clone into rows on the glowing platform, enables its selected spin/bounce behavior, updates the studio asset count, and rewards +1 Nolybux for crates/trees or +3 for coins. Spin continuously rotates props; bounce gently moves them vertically. Clear removes all props. Studio Test Place reuses copies of these props in a playable arena.

Profile is another protected page with a glass card showing the local username, copy explaining that the 3D avatar stands in the scene and Nolybux are earned in Bot Battle, three stats (Nolybux, Bots tagged, Studio assets), and buttons for “Blue fit,” “Gold fit,” and “Pink fit.” These tint the avatar’s materials. Keep the avatar visible in the 3D world while switching Home, Studio, and Profile; hide it or reposition it appropriately when playing. Provide toast notifications for sign-in, navigation, asset additions, clearing Studio, and game launch. Add responsive mobile layout: stacked cards and navigation, touch-safe buttons, and the visible D-pad/jump controls during games. Do not add multiplayer, real backend authentication, real cloud publishing, real Sketchfab importing, or extra gameplay systems beyond this local prototype.

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