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Arcade › Nightwatch Bunker
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Dhilan Sharma built it with Cinevva, so it works on a phone or a tablet too.
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Nightwatch Bunker was built by Dhilan Sharma with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Nightwatch Bunker opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D survival-management game titled “Nightwatch Bunker,” viewed from a high angled perspective that follows the player inside a compact rectangular bunker. Use Three.js-style low-poly 3D visuals: a dark navy/black night background with fog, cool blue moonlight, warm amber lamp light, and a pulsing red warning beacon on the back wall. Build the bunker as a closed room with a dark gray floor, thick gray walls on the north, east, and west sides, a split south wall with a centered dark bunker door, and several muted yellow floor stripes near the back wall. Place simple survival props inside: barrels at the left and right rear, a chest on the left, a large box on the right, another box near the back center-left, and a bedroll near the back center-right. The player is a small glowing teal capsule-like character starting near the front-center of the room. The camera should remain above and behind the player, smoothly tracking horizontal and vertical movement while looking down at the player and bunker interior. The goal is to hold the bunker through successive nights. Begin with a full-screen dark translucent overlay containing a centered dark blue card with a thin blue-gray border and rounded corners. Show the title “NIGHTWATCH BUNKER,” explanatory text about holding the bunker through waves of night, moving inside, gathering dropped supplies, deciding when to spend food, water, and power, and losing if bunker integrity reaches zero, plus a full-width orange “ENTER THE NIGHT” button. Clicking it starts or restarts the game and removes the overlay. During play, show a fixed HUD. Along the top are dark rounded status pills for NIGHT (starting at 1), FOOD (12), WATER (10), POWER (8), BUNKER (100%), and SCORE (0). Beneath them, show the hint “WASD / arrows to move · collect supply crates · ration before dawn.” At the bottom, provide three action buttons: an amber “Ration crew (-1 food, -1 water) +2 power” button, “Repair bunker (-2 power) +12 bunker,” and “Scavenge (+1 supply).” Include a small message area for event feedback. Implement keyboard movement with WASD and arrow keys. Move the teal player at a steady speed and clamp it inside the bunker room. A night lasts initially 22 seconds; when it ends, increment the night number, subtract 2 food and 2 water (not below zero), and announce that the new night begins and supplies are running low. Later night durations become shorter, with a minimum of 10 seconds. Spawn hostile night raiders as dark red low-poly dodecahedron-like enemies near the back wall every few seconds; spawn intervals gradually shorten as nights advance, down to a minimum of about 1.2 seconds. Raiders smoothly pursue the player, rotate as they move, and damage the bunker continuously when close. The damage rate is about 1.8 per second plus a small increase each night. While a raider is close, power can sometimes be consumed as well. If bunker integrity reaches zero, stop the game and show the overlay again with the heading “BUNKER LOST,” a message explaining that raiders breached the bunker and advising rationing earlier, repairing often, and keeping the inside lit, and change the button to “TRY AGAIN.” Supply crates are bright cyan, glowing, spinning octahedrons that appear at random positions inside the bunker. The Scavenge button immediately drops one and displays “A crate drops inside the bunker.” There is also a low chance of automatic supply drops during play. When the player comes within collection range, remove the crate, add 1 food and 1 water, and add 10 score. The player can use Ration crew only when food and water are both above zero: subtract 1 of each, increase power by 2 up to a cap of 14, and add 5 score. If resources are insufficient, display “Not enough food and water.” Repair bunker works only when power is at least 2 and bunker integrity is below 100: subtract 2 power, restore 12 bunker points up to 100, and add 3 score. Keep all HUD values live and visible. Use shadows, soft fog, emissive materials for the cyan supplies and red beacon, and responsive HTML/CSS controls suitable for desktop and mobile widths. Do not add weapons, combat buttons, ranged attacks, health pickups, inventory screens, or mechanics not described here.