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Arcade › Nicos Tacos
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Logan Taylor built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Nicos Tacos yet. Play it, then tell Logan Taylor what you would add next.
Nicos Tacos was built by Logan Taylor with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Nicos Tacos opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a fast-paced restaurant order-and-serve game titled “Nicos Tacos.” Use a full-screen, warm Mexican taqueria presentation: a decorative Three.js 3D kitchen backdrop behind the interface, with a dark reddish-brown background and fog, a chunky orange-brown counter and countertop, a small metal plancha grill glowing orange, a yellow sign, colorful red/yellow/green decorative stripes, and simple low-poly taco and peppers that gently bob/rotate. Keep the camera in a fixed, slightly elevated front-facing perspective with a subtle horizontal sway; the 3D scene is decorative while all gameplay is handled by a responsive DOM overlay. Use bright festive colors, rounded chunky cards, translucent dark-brown panels, cream text, yellow/orange buttons, green success buttons, and a playful rounded display font for headings. The core loop is: customers arrive with randomly generated food orders; the player cooks one protein at a time on the plancha, selects a dish, adds the required cooked protein and toppings to a current plate, then serves it to the first customer in line. The shift lasts 3 minutes. Start with two customers, and spawn more periodically while the line has fewer than four customers. Each customer order randomly asks for one of three dishes—Taco, Burrito, or Quesadilla—a protein—Carne Asada, Pollo, Carnitas, or Beans—and two or three randomly selected toppings from Onion, Cilantro, Salsa Roja, Guac, Cheese, and Lime. Show each order’s customer name, dish, exact ingredient list, and a patience percentage. Customers lose patience continuously, with customers farther back losing it slightly faster; when the front customer reaches zero they walk out, causing a strike and resetting the combo. Three strikes ends the shift early. The player must serve the front customer first. Build the UI as three main columns below a top HUD. At the top, show the title and subtitle “Build the right order before the lunch rush melts down.”, then stat cards for Score, Combo, Strikes (shown as 0 / 3), and Time (starting at 3:00), plus Pause and Restart Shift controls. The left panel is “Customer Line” with the instruction “Serve the front customer first.” Render order cards, visually marking the first/front card with a green accent and later cards with yellow accents. The center contains stacked “Plancha Grill” and “Prep Station” cards. The grill says “Cook protein before plating it” and provides buttons for Carne Asada (7s), Pollo (6s), Carnitas (8s), and Beans (5s). Only one protein can cook at a time; clicking while the grill is occupied reports “The plancha is busy.” Show a live cooking percentage/status and a collection of cooked-filling pills such as “Pollo × 1.” Once cooking finishes, that protein becomes available to plate. The Prep Station says “Pick a dish, then add fillings and toppings.” It has dish buttons for Taco, Burrito, and Quesadilla; ready-filling buttons for the four proteins; and topping buttons for the six toppings. Dish selection is highlighted. Protein buttons may only add a protein if that protein has been cooked, otherwise report that it is not cooked yet. Include New Plate and Serve Plate buttons. The right panel is “Current Plate” with “Make it match exactly.” Display a simple stylized food disc that changes shape for the selected dish (round for Taco, horizontal rounded capsule for Burrito, angled triangular shape for Quesadilla), the selected dish, ingredient list, and current status message. Match an order exactly by dish plus the sorted ingredient multiset. A correct serve awards 100 points plus a patience bonus equal to twice the customer’s remaining patience, plus 15 points per existing combo; then increments combo and removes the front customer. Incorrect serves add one strike, reset combo, and explain what the customer wanted, but do not remove the customer. Clear the plate after every serve. New Plate clears the current dish and ingredients and returns any cooked proteins already placed on it to the cooked inventory. Correct orders should show an encouraging message such as “Ana loved it. Perfect taco!” and play simple cheerful Tone.js feedback; incorrect actions can use short error sounds. Include Pause/Resume behavior (also Spacebar), disabling time and gameplay progression while paused, and a game-over overlay for either “Kitchen Chaos” after three mistakes or “Shift Complete” when the 3:00 timer runs out, showing the final score and a Play Again button. Include Restart Shift and Play Again reset behavior. Buttons should have hover/active feedback, and the layout should collapse into a vertically scrollable single-column arrangement on narrower screens.