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Arcade › NEXORA
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Noah Parrot built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about NEXORA yet. Play it, then tell Noah Parrot what you would add next.
NEXORA was built by Noah Parrot with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix NEXORA opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Rebuild a browser-based game-discovery platform called “NEXORA” with a dark futuristic neon interface and two actual playable 3D experiences: a third-person social hub and a Blade Ball-style pulse arena. The app should be a single-page interface with a fixed top header, responsive navigation sidebar/bottom bar, and switchable content pages. Visual identity: use a deep navy/near-black background with subtle radial blue gradients, translucent panels, thin blue-violet borders, cyan and violet glow accents, white text, and muted blue-gray secondary text. The header contains a rotated diamond NEXORA logo made from cyan/violet outlined shapes, the NEXORA wordmark, a search field labeled “Search games, worlds, creators…”, notification/message controls, and a Nova profile button with a cyan-violet “N” avatar dot. The left navigation includes Home, Discover, 3D Hub, Blade Ball, Avatar, Inventory, Marketplace, Friends, and Settings, with cyan icon-like symbols and a glowing active state. On small screens, turn this into a bottom navigation bar. Home page: show the eyebrow “YOUR NEXT WORLD AWAITS”, headline “Play beyond the ordinary.” with “ordinary.” in cyan, descriptive copy about discovering worlds and shaping an avatar, and buttons for Explore worlds, Customize avatar, and Enter 3D hub. Include a featured card titled “Blade Ball: Pulse Arena” with the description “Time your deflection, survive the accelerating pulse, and claim the arena.” Add a secondary “Find your people”/plaza card. Below, show a catalog grid titled “Popular in NEXORA”. Catalog/discovery: populate cards for these visible sample worlds: Blade Ball: Pulse Arena (Action, playable slice), Arm Wrestle: Iron District (Simulator, sample), NEXORA Adventure (Adventure, sample), Pet Legends (Collection, sample), Sky Obby (Obstacle, sample), City Life RP (Roleplay, sample), and Super Simulator (Simulator, sample). Each card has a colorful gradient thumbnail, title, short description, category, and Play button. Searching filters cards by title, description, or category and automatically opens Discover. Only Blade Ball is playable; selecting the other worlds should show a development-preview modal explaining that Blade Ball is the first playable slice and the other worlds are still being built. 3D Hub page: render a real-time Three.js third-person scene filling the page below the header. Use a dark blue plaza with fog, a large square ground plane, a central circular area with a blue floor and glowing cyan ring, simple paths crossing the plaza, and stylized trees around the perimeter. Place three glowing portal frames, each made from two vertical bars, a top bar, a glowing circular pad, and a floating rectangular text label: purple “PULSE ARENA” at the left/back area, orange “IRON DISTRICT” near the rear, and teal “ADVENTURE GATE” at the right/back area. Light the scene with cool hemisphere lighting and a bright directional light, with shadows enabled. The player is Nova, a local third-person avatar starting near the front of the plaza. Prefer a stylized animated casual humanoid model with idle, walk, run, jump, and victory animations; provide a simple cyan-bodied, peach-headed blocky fallback if the model cannot load. Use third-person camera controls with WASD or arrow keys to move, Space to jump, and mouse/touch dragging to look around. Display an in-scene HUD stating “NEXORA PLAZA”, “Stage 2 · local 3D hub”, and a local avatar readiness status, plus controls help: “WASD / arrows to move · Space to jump · drag to look · walk near a portal and press E”. When the avatar is within about four units of a portal, pressing E should open Blade Ball from the Pulse Arena portal; the other portals should show a modal saying that destination is the next playable game slice. Include a Return home button and a Controls modal. Blade Ball page: provide a full-screen real-time Three.js arena below the header, with a dark purple background/fog, a circular low-poly arena floor, a glowing violet outer ring, and a smaller cyan target ring that follows the current target. Use a top-down/raised perspective camera aimed at the center. Spawn four simple blocky fighters around the arena: the cyan player Nova at the center holding a small glowing blade, plus bots Echo in pink, Flux in gold, and Orbit in green at separated positions. Spawn a bright white glowing pulse ball. Core Blade Ball mechanic: start each round with a three-second countdown, then enter LIVE mode. The pulse ball continuously travels toward the current target. The initial target is Nova. The player must deflect at the right time, using the large on-screen DEFLECT button, Space, E, mouse click, or tap. A player deflection is valid when the pulse is within roughly 3.2 units: redirect the pulse to another living fighter and slightly increase its speed. If the pulse reaches Nova when not deflected, Nova is eliminated and the round is lost. When targeting a bot, bots usually deflect successfully (about 78% chance); otherwise the target is eliminated. Each elimination accelerates the pulse. Continue until only Nova remains for a victory, or Nova is hit for defeat. On victory, show a victory status and optionally play the avatar’s Victory animation. Allow Restart round, which resets the four fighters, pulse, countdown, and target. Blade Ball HUD: overlay translucent panels without blocking the scene. Top-left should read “PULSE ARENA”, “Blade Ball · solo training round”, and a live status such as “Round begins in 3”, “LIVE · track the pulse”, “Perfect deflect · pulse redirected”, “Bot eliminated · stay ready”, victory, or defeat. Show counters Alive, Wins, and Elims. Top-right has Return to hub. Center/lower HUD shows “Press SPACE, E, click, or tap DEFLECT when the pulse reaches you” and the prominent gradient DEFLECT button. Bottom shows the current round state such as “Round 1 · Countdown” and a Restart round button. Other pages should be faithful development-preview placeholders: Avatar studio shows Nova Core style, Skyline outfit, Walk / Run animation, and says the local avatar is active in the hub; Inventory says it is empty; Marketplace shows Nex Shards 0, wallet status Prototype, transactions 0, and explicitly says no real-money purchases are enabled; Friends says there are no friends in the local preview; Messages says the inbox is clear; Settings shows Audio On, Graphics Balanced, Account Guest. Include toast notifications for the local notification control and modal dialogs for help/preview messages. Keep the experience explicitly local/development-preview oriented, with no backend, multiplayer, saved ownership, or real-money purchases.