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Neighbor Life

  • 3d
  • life-sim
  • neighborhood
  • casual
  • low-poly
  • exploration
  • mobile-friendly
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. Father Apophis built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Neighbor Life yet. Play it, then tell Father Apophis what you would add next.

Make your own game

Neighbor Life was built by Father Apophis with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Neighbor Life opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Neighbor Life

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Recreate a browser-based 3D third-person neighborhood life simulator titled “Neighbor Life,” using a clean low-poly Three.js style. The game is viewed from a high, slightly elevated follow camera behind the player, with a perspective view that smoothly tracks the avatar and looks toward the avatar’s upper body. Use a bright sky-blue background with light fog, green grass, soft shadows, ambient hemisphere lighting, and a directional sun. Build a small open neighborhood block bounded by movement limits: broad dark gray roads crossing the map, pale gray sidewalks, green grass lots, scattered simple low-poly trees with brown trunks and rounded green crowns, and several simple box-shaped buildings with dark flat roofs. Include a fenced 18-by-18 home lot on the southwest side of the block, with a glowing circular interaction marker.

The player is a stylized blocky humanoid avatar: rectangular colored shirt torso, cube-like skin-colored head, simple block hair, block arms and legs, and dark shoes. The player begins near the home lot and can freely walk around the neighborhood, with movement clamped to the open map boundaries. Support WASD and arrow keys, plus an on-screen four-button D-pad for touch. Movement should smoothly rotate the avatar toward its direction and produce a subtle walking bob. Hold Shift or the on-screen Sprint button to move faster. Use E or the large Interact button to activate the nearest nearby interaction. Show a contextual hint when an interactable or task item is close.

Place five clearly marked storefront interactions around the neighborhood, each represented by a simple building with a colored awning, dark door, and floating colored orb-on-post marker: a blue Gig Board, yellow Decor Shop, green Pet Corner, orange Home Office, and purple Style Studio. The player can interact with each to open a dark translucent modal menu that pauses movement. The Gig Board offers two jobs: “Package Run,” paying 45 coins after collecting 3 floating yellow parcel cubes placed around the block, and “Clean Up Shift,” paying 35 coins after collecting 5 floating gray trash discs placed around the block. Task progress appears in the HUD; nearby parcels/trash show contextual pickup prompts, bob gently, and rotate. Collecting all required items awards the coins, clears the items, and ends the task.

The Decor Shop sells four yard decorations for the player’s fenced lot: Flower Bed for 20 coins, Lamp Post for 35, Shade Tree for 50, and Yard Bench for 40. Place purchased decorations into visible yard slots and rebuild the lot so purchases appear immediately. The Pet Corner sells one pet companion choice, Cat for 60 coins or Dog for 75 coins. Once purchased, show the selected pet in the HUD and create a simple low-poly animal made from spheres and cones that follows behind the player around the neighborhood. The Home Office sells sequential house upgrades: Tiny Home for 90 coins, Cozy House for 170, and Family House for 300. The home starts as an Empty Lot; each upgrade visibly replaces it with a larger simple cream-colored box house with a red roof, brown door, and blue windows. The home lot interaction opens a summary showing current home, decoration count, and pet.

The Style Studio and the top HUD Avatar button open an Avatar Studio modal. Allow cycling skin tone through four colors, shirt color through five bright colors, hair color through five colors, and toggling among no hat, a cap, and a beanie. Apply changes immediately to the blocky avatar. The avatar button can also be triggered by keyboard key 1. Include a Help modal explaining movement, interaction, sprint, avatar controls, and the colored marker meanings.

Start the game with 40 coins, Empty Lot, no pet, no active task, and the default avatar appearance. Create a glassy dark HUD overlay across the top: show “Coins” with the coin count highlighted mint green, “Home: Empty Lot” (or the current home), “Pet: None” (or Cat/Dog), and a task status line reading “Task: Explore the block and look for work.” when idle or the active job name, progress, and reward while working. Put Avatar and Help buttons in the top area. Add a centered temporary mint-green toast for events such as starting a task, collecting items, task completion, purchases, insufficient coins, or a full yard. At the bottom-left show the dark rounded D-pad; at bottom-right show a mint Interact button and dark Sprint button. Use responsive mobile-friendly layout with dark rounded panels, white text, muted secondary text, mint/yellow accents, and a modal overlay with purchase buttons and a Close button. Keep the overall aesthetic casual, colorful, uncluttered, and low-poly, with no combat, no enemies, no indoor scenes, and no saving system beyond the live in-memory game state.

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