Arcade › Mystery Island
Click the game above and it runs right here in your browser. No download, no installer, no account needed. Trọng Dương built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Mystery Island yet. Play it, then tell Trọng Dương what you would add next.
Mystery Island was built by Trọng Dương with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Mystery Island opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable low-poly 3D third-person survival exploration game titled “Mystery Island.” Render a large irregular, circular tropical island surrounded by a flat blue ocean, viewed with a perspective camera following the player from behind and above. Use a colorful, simple low-poly style with flat-shaded geometry, visible shadows, a blue sky by day and a dark blue night sky. The island terrain should have sandy beaches around the edge, green grass and darker forested areas inland, rolling hills, and a raised rocky mountain ridge toward one side. Scatter approximately 16 palm trees, 7 larger cliff rocks, collectible apples/food, gray stones, and brown wood logs around the island. Place three treasure chests at fixed remote locations, five hostile low-poly wolves in forest areas, a simple blue-clothed NPC, and a small fishing boat near the island’s outer shoreline. The player is a low-poly adventurer character who starts near the southern portion of the island. Provide third-person movement with a mobile virtual joystick/touch controls and jump support, plus keyboard movement on desktop; movement has walking/running states and the player visibly animates between idle, walk, and run. The goal is to explore, gather supplies, survive wolf attacks, build a shelter, and reach/interact with the boat to escape. Start the player with 2 wood, 1 stone, and 0 food. Place about 11 apple food pickups, 9 stone pickups, and up to 8 wood logs. When the player presses E or taps the INTERACT button near a resource, remove it and add one matching item to the inventory. Near an unopened chest, open/remove it and grant randomized loot: either 3 wood, 3 stone, or 2 food, with a status message. Near the simple NPC, show the advice “Collect resources, build a shelter, then find the boat to escape!” Near the boat, interacting within roughly 5.5 units immediately wins. Add a CRAFT SHELTER button: it costs 5 wood and 3 stone, removes those resources, and places a tent just in front of and oriented with the player; show “Shelter built! Good protection.” if successful, or “Need 5 wood + 3 stone” if not. Add an EAT FOOD button: consume one food and restore 18 health, capped at 100, or show “No food left.” Health starts at 100 and slowly regenerates; stamina starts at 100, drains while running and recovers while not running. Show a wolf as hostile when the player comes within about 26 units: it chases the player, faces them, switches between walk and attack animations, and deals 11 health damage about every 850 ms when within 1.9 units. If health reaches zero, show “You were defeated. Try again...” and reload after a short delay. Wolves have three health values in the logic but there is no player attack mechanic, so do not add combat controls or weapons. Implement a slowly advancing day/night cycle: display DAY during the daytime and NIGHT at night, change the sky and lighting from warm bright daylight to dim blue nighttime, and gently bob the ocean surface. Overlay a fixed HUD: upper-left translucent dark panel with HEALTH and a red horizontal bar and STAMINA with a blue horizontal bar; upper-right translucent dark INVENTORY panel listing Wood, Stone, and Food counts; bottom-center green buttons labeled INTERACT, CRAFT SHELTER (5W+3S), and EAT FOOD; a small DAY/NIGHT indicator above the buttons; and temporary centered status-message banners for pickups, warnings, and NPC guidance. On winning, darken the screen with a full-screen overlay titled “You Escaped!” with the text “You survived the island and found a way off.” and a PLAY AGAIN button that reloads the game. Keep the experience focused on exploration and survival, with no additional invented quests, scoring, weapons, or UI systems.