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Moto Horizon

  • 3d
  • racing
  • endless
  • motorcycle
  • arcade
  • miami
  • police-chase
  • mobile
0
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How to play

Click the game above and it runs right here in your browser. No download, no installer, no account needed. hunter boy built it with Cinevva, so it works on a phone or a tablet too.

Discussion

Nobody has said anything about Moto Horizon yet. Play it, then tell hunter boy what you would add next.

Make your own game

Moto Horizon was built by hunter boy with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.

Remix Moto Horizon opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.

Read the build brief for Moto Horizon

Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.

Create a playable 3D endless coastal highway motorcycle game titled “Moto Horizon: Miami Pursuit.” Use a mobile-first third-person chase camera in Three.js-style low-poly 3D. The player rides a cyan/teal superbike with a dark rider and matching helmet, viewed from behind and slightly above; the camera follows smoothly, looks far down the road, and widens its field of view during NOS or the special ability. The bike leans visually while steering, has spinning wheels, and emits a blue exhaust flame during boost. Keep the road continuously scrolling forward to create an endless run.

World and art direction: set the scene in a stylized Miami coastal strip at warm sunset/dusk. Use an orange-pink sky with atmospheric fog, a dark charcoal road about three lanes wide, tan sand/ground on the sides, and bright blue water on one side. Populate the roadside with repeating palm trees, colorful blocky night-club buildings with glowing pink/cyan/yellow signs, bright food trucks, floating street performers, luxury yachts, and large cruise ships in the distance. Include white dashed road markings and a variety of simple colorful traffic cars. The visual style should be colorful, neon-accented, low-poly and arcade-like, with shadows, glow-like emissive materials, and a cinematic coastal horizon.

Core gameplay: begin at a polished dark glassmorphism main menu. Show the large italic gradient title “MOTO HORIZON,” subtitle “MIAMI PURSUIT,” feature chips for Living Miami strip, Heat police, fuel + repairs, checkpoints, and events, plus Ride Now, Garage, and Save buttons. Display starting cash of 
500. Ride Now triggers a 3, 2, 1, GO countdown, then starts the run. The goal is to travel as far as possible, score points, collect rewards, reach checkpoints, survive traffic, and escape escalating police pursuit. Distance is measured in kilometers; forward movement advances continuously while the player controls lateral position across three lanes and can move toward the road edges within a bounded roadway. Controls: support keyboard WASD and arrow keys: left/right steer, up/W accelerates, down/S brakes, Shift activates NOS/nitro, and Space activates the special ability. Also provide large touch controls: left and right steering buttons, GAS, BRK, NOS, and a lightning ability button. Make controls responsive and pointer/touch friendly. Acceleration requires fuel; releasing gas causes deceleration and braking strongly reduces speed. Speed is shown in KM/H. Base maximum speed is about 245 km/h, with engine upgrades increasing it; NOS adds acceleration and a speed boost while consuming the nitro meter, and nitro regenerates when unused. Fuel steadily drains with speed and drains faster while using NOS; at zero fuel the bike slows dramatically, and the run ends if it reaches zero fuel and nearly stops. Traffic and police: spawn ordinary cars in the three lanes with spacing so pileups are not unavoidable. Cars move forward at varied speeds and can collide with the bike. A traffic collision damages armor/health, sharply reduces speed, temporarily stuns the car, raises heat, and has a short collision cooldown to prevent repeated damage in one contact. As speed stays above roughly 155 km/h, wanted heat rises; slowing down gradually reduces it. Represent heat as up to five red wanted stars in the HUD. Spawn black-and-white police cars with flashing red/blue light bars as heat increases, up to the current heat level. Police pursue and try to ram the bike, causing damage and a speed reduction. Police can be stunned by the special ability. Pickups and progression: place rotating pickups ahead on the road in lanes. Gold coins give
5 cash and bonus score; yellow fuel crates refill fuel to 100%; green repair crates restore 35 armor/health up to the maximum. Show brief toast notifications such as “Tourist tip +
5,” “Fuel station refill,” and “Emergency repair.” Add glowing cyan checkpoint arches across the road periodically. Passing a checkpoint increments the checkpoint count, awards substantial score, adds some fuel, and slightly reduces heat. Score increases with distance and is multiplied somewhat by heat; show score in the HUD. If health reaches zero, end the run with a “BUSTED” game-over modal explaining that the bike was destroyed. If fuel runs out and speed reaches near zero, end with a fuel exhaustion reason. Show final score, distance, and a cash reward based on distance, checkpoints, and heat; add that reward to cash, then provide Continue back to the menu. Special ability: the lightning ability is available when grounded and not on cooldown. Activating it performs an overdrive jump: launch the bike upward, temporarily increase its top speed, refill nitro, and emit an EMP pulse that stuns nearby police for several seconds and slows nearby traffic. Use a cooldown of about nine seconds and show READY or remaining cooldown plus a purple ability meter. Clamp the bike to the terrain, recover from excessive flips, and prevent it from falling below the ground or permanently leaving the playable road. HUD during play: use translucent dark rounded glass panels. Upper-left panel shows WANTED with five stars, SCORE, ARMOR percentage with a green-to-red bar, and FUEL percentage with a yellow bar. Upper-right panel shows large italic speed in KM/H, a blue NITRO meter, and purple ABILITY meter/status. Add a centered rounded event banner that periodically announces events such as “Beach party crowds near the pier,” “Night club district is busy,” “Cruise ships arrived — traffic surge,” “Fireworks festival lighting the bay,” “Illegal rally crews spotted ahead,” and “Food truck market open on Ocean Drive,” accompanied by toast messages. Include a small minimap at upper right with a vertical road, dashed center line, and cyan player dot. On mobile, place the touch controls along the bottom corners without blocking the HUD. Garage and saving: the Garage button costs $300 and installs an engine tune, increasing engine performance up to five levels; show a toast when installed or when cash is insufficient. Maintain cash and upgrades in local storage through a Save button, safely recover from malformed or unavailable saves, and keep the initial cash at
500 if no save exists. Include a graceful WebGL/runtime fallback message instead of a black screen if rendering cannot start. Prioritize stable continuous gameplay, collision cooldowns, terrain clamping, responsive HUD, and a smooth loop over extra menus or features not described above.

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