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Arcade › Moto Horizon
Click the game above and it runs right here in your browser. No download, no installer, no account needed. hunter boy built it with Cinevva, so it works on a phone or a tablet too.
Nobody has said anything about Moto Horizon yet. Play it, then tell hunter boy what you would add next.
Moto Horizon was built by hunter boy with the Cinevva game creator: describe the game you want in chat, watch it get built, and play it in your browser minutes later.
Remix Moto Horizon opens the real game in the creator and forks its actual files, chat and design doc, so you start from the code rather than from a description.
Cinevva's analyzer read this game's design doc and its source, then wrote the brief below. "Make your own" hands it to the game creator as your opening message, so you start from a real spec rather than a one-line idea.
Create a playable 3D endless coastal highway motorcycle game titled “Moto Horizon: Miami Pursuit.” Use a mobile-first third-person chase camera in Three.js-style low-poly 3D. The player rides a cyan/teal superbike with a dark rider and matching helmet, viewed from behind and slightly above; the camera follows smoothly, looks far down the road, and widens its field of view during NOS or the special ability. The bike leans visually while steering, has spinning wheels, and emits a blue exhaust flame during boost. Keep the road continuously scrolling forward to create an endless run. World and art direction: set the scene in a stylized Miami coastal strip at warm sunset/dusk. Use an orange-pink sky with atmospheric fog, a dark charcoal road about three lanes wide, tan sand/ground on the sides, and bright blue water on one side. Populate the roadside with repeating palm trees, colorful blocky night-club buildings with glowing pink/cyan/yellow signs, bright food trucks, floating street performers, luxury yachts, and large cruise ships in the distance. Include white dashed road markings and a variety of simple colorful traffic cars. The visual style should be colorful, neon-accented, low-poly and arcade-like, with shadows, glow-like emissive materials, and a cinematic coastal horizon. Core gameplay: begin at a polished dark glassmorphism main menu. Show the large italic gradient title “MOTO HORIZON,” subtitle “MIAMI PURSUIT,” feature chips for Living Miami strip, Heat police, fuel + repairs, checkpoints, and events, plus Ride Now, Garage, and Save buttons. Display starting cash of500. Ride Now triggers a 3, 2, 1, GO countdown, then starts the run. The goal is to travel as far as possible, score points, collect rewards, reach checkpoints, survive traffic, and escape escalating police pursuit. Distance is measured in kilometers; forward movement advances continuously while the player controls lateral position across three lanes and can move toward the road edges within a bounded roadway. Controls: support keyboard WASD and arrow keys: left/right steer, up/W accelerates, down/S brakes, Shift activates NOS/nitro, and Space activates the special ability. Also provide large touch controls: left and right steering buttons, GAS, BRK, NOS, and a lightning ability button. Make controls responsive and pointer/touch friendly. Acceleration requires fuel; releasing gas causes deceleration and braking strongly reduces speed. Speed is shown in KM/H. Base maximum speed is about 245 km/h, with engine upgrades increasing it; NOS adds acceleration and a speed boost while consuming the nitro meter, and nitro regenerates when unused. Fuel steadily drains with speed and drains faster while using NOS; at zero fuel the bike slows dramatically, and the run ends if it reaches zero fuel and nearly stops. Traffic and police: spawn ordinary cars in the three lanes with spacing so pileups are not unavoidable. Cars move forward at varied speeds and can collide with the bike. A traffic collision damages armor/health, sharply reduces speed, temporarily stuns the car, raises heat, and has a short collision cooldown to prevent repeated damage in one contact. As speed stays above roughly 155 km/h, wanted heat rises; slowing down gradually reduces it. Represent heat as up to five red wanted stars in the HUD. Spawn black-and-white police cars with flashing red/blue light bars as heat increases, up to the current heat level. Police pursue and try to ram the bike, causing damage and a speed reduction. Police can be stunned by the special ability. Pickups and progression: place rotating pickups ahead on the road in lanes. Gold coins give5 cash and bonus score; yellow fuel crates refill fuel to 100%; green repair crates restore 35 armor/health up to the maximum. Show brief toast notifications such as “Tourist tip +